New Animation 2004-01-12 - By Dennis Borruso
Back Hi Dave,
Thanks for your response.
Yes, I used motion studio for this, an excellent plug in :).
Thanks for the valuable advice, definitely some good tips for my next go at it.
Animation Master had a more robust feature set for animating than ts or motion studio, but unfortunately those features did not work for me half the time. I saw a peak preview of motion studio 2 though and they seem to be catching up. I liked the modeling in A:M but it was too far outside the mainstream and hard to share models with other packages. So far I am very happy with trueSpace and think I will be sticking with it.
Thanks, Dennis Borruso
-- -- Original Message -- -- From: "Dave Angelini" <dpangelini@(protected)> To: <truespace@(protected)> Sent: Sunday, January 11, 2004 5:00 PM Subject: Re: [TSML] New Animation
> Dennis, > > If this is your first animation, then I look forward to more work from you. > Did you use Motion Studio for this? > Overall, I am really impressed given that this is your first character > animation....a rather ambitious start for someone new to the game. > > As you asked for comments, here are some general tips/hints/etc. > > 1) In general, anything that is asymmetric (not-symmetrical) looks more > realistic. Therefore, very slightly what the left and right parts of the > body are doing. When the left hand movements look exactly like the right > hand movements, then you have a very mechanical motion. But should there be > slight variations, then it would look more real. > > 2) For the same reason that you want asymmetrical movements, you also want > to avoid animation cycles. Therefore, variations between consecutive > animation cycles would be advised. For example, when you create the first > walk cycle, copy it twice but vary each of the two copies slightly. Now you > have a 3 step walk cycle which can be copied but it will be harder to notice > the cyclical patterns than a 1 step walk cycle. > > 3) Again, harping on the theme that variation is a good thing, the floor > texture needs some variation to it. Not all the floor planks should be the > exact same shade or length. You could easily overcome this with a custom > specularity map which will vary the shininess of each plank (this will work > particularly if the floor is a procedural color and bump shader). > > 4) The camera moves could be a bit smoother. I usually block out my scene > first and if it is a 150 scene animation, then I plan out where I want my > camera using a few keyframes in a quick 15 frame animation. Then going into > the KFE, I expand it out to 150 frames which has a tendency to smooth out > tS's automatic ease-in/ease-out characteristics around key-frames (you could > modify this in the KFE itself, but that has other consequences with the > motion curves). > > 5) The boning and skinning work seems pretty good, but there are some > extreme limb motions which produce uncharacteristic wrinkling. You may want > to selectively sub-divide the joint areas one layer more than the rest of > the mesh prior to skinning that mesh to the bones. > > Overall though, it is an impressive first start. From you resume, I noticed > that you had also used Animation Master. If you have experience with both > Motion Studio and Animation Master, I would be great to hear what you think > of the two (pros and cons of each). > > Thanks, > Dave Angelini > > > -- -- Original Message -- -- > From: Dennis Borruso > To: truespace@(protected) > Sent: Sunday, January 11, 2004 4:40 AM > Subject: [TSML] New Animation > > > Hi All, > > I have been lurking on the list now for some months. I am pretty new to > trueSpace, but have been learning 3D for a few years now. > > Anyway, I just completed my first animation in trueSpace and would love to > get some feedback. I am not going to rework this one anymore but any tips > for future animations would be appreciated. > > Here's the link: > > www.3dfrog.com/characters/movies/dancingfool.wmv > > You'll need Windows Media Player 9 to view. The file size is 4.5 mb. > > Also, if you have the time, check out my web site: > > www.3dfrog.com > > Take Care, > Dennis B >
|
|