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Double reflexion on an object - single material

Double reflexion on an object - single material

2005-02-03       - By softimage@(protected)

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Don't put the environment in the pass. Instead put it in the Blinn object's
material.


Cheers
Bernard


Quoting Patrick Vier - PL <patrick@(protected)>:

> Hi All,
>
> I need to play with RenderTree and create a specific phenomenon...
> I need 2 different type of node render shader (Blinn and CookTorrence)
> On the blinn shader i need :
> Reflexion environement and raytrace too with some blur in the
> reflexion... It's 1st step...
> After that i need a varnish maded by the cookTorrence with reflexion,
> Only raytrace and not from the environement shader...
> The seconde reflexion (CookTorrence) has no blur.
> I've tryed with some mixer and Txexture layer editor, but not really a
> good result...
> So if you have some suggestions...
> The best is to extract the raytraced reflexion (grey level as mask) NOT
> the environement one for the cookTorrence... in this way I can control
> the reflexion level
> ....
>
> Thank you
>
> Patrick :)
>
> --
> **********************************
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> Web   : www.post-logic.com       |
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> Mail  : patrick@(protected)   |
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