  | | | Double reflexion on an object - single material | Double reflexion on an object - single material 2005-02-03 - By softimage@(protected)
Back Don't put the environment in the pass. Instead put it in the Blinn object's material.
Cheers Bernard
Quoting Patrick Vier - PL <patrick@(protected)>:
> Hi All, > > I need to play with RenderTree and create a specific phenomenon... > I need 2 different type of node render shader (Blinn and CookTorrence) > On the blinn shader i need : > Reflexion environement and raytrace too with some blur in the > reflexion... It's 1st step... > After that i need a varnish maded by the cookTorrence with reflexion, > Only raytrace and not from the environement shader... > The seconde reflexion (CookTorrence) has no blur. > I've tryed with some mixer and Txexture layer editor, but not really a > good result... > So if you have some suggestions... > The best is to extract the raytraced reflexion (grey level as mask) NOT > the environement one for the cookTorrence... in this way I can control > the reflexion level > .... > > Thank you > > Patrick :) > > -- > ********************************** > Patrick Vier - POST LOGIC | > Web : www.post-logic.com | > -- ---- ---- | > Phone : 33 1 46 37 77 61 | > Mail : patrick@(protected) | > Msn : kenjaman_xsi@(protected) | > Web : www.kenjaman.net | > ********************************** > > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.300 / Virus Database: 265.8.4 - Release Date: 01/02/2005 > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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