Material override, but keep integrity of texture info... 2005-02-02 - By Karen Chan
Back Hey all out there,
I'm trying to figure out if there's a way where I can do a global material override on all of my scene objects, and yet still keep and render the alpha of the texture.
Think of it this way... I have a grid with a texture on it that also has alpha and I'm trying to maintain the transparency of the texture. For one of our passes, we assign a global material for all objects but of course this overrides any textures on the objects so I have no more transparency.
Does anyone out there know of a way of setting up a global "pay attention to texture alpha" in a render tree or a script?
Any info would be a great help...
Thanks in advance! Karen --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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