Is there currently any easy way to incorporate RenderMan intoXSI pipeline? 2005-01-28 - By Stuart Hall
Back Hi Jordi,
Thanks for clearing that one up. :)
That's some great technology you have there. I've never used Renderman in my life but I was excited by the possibilities!!!!
I hope it all goes well for you.
Stu
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Jordi Bares Sent: 28 January 2005 10:51 To: XSI@(protected) Subject: RE: Is there currently any easy way to incorporate RenderMan intoXSI pipeline?
On Fri, 2005-01-28 at 10:01, Stuart Hall wrote: > Jan Walters and Jordi Bares, from The Mill, were talking about their > tool XtoR last night at the London XSI user group meeting. They've > written comparible shaders for both XSI and Renderman so they can switch > between the two seamlessly. (Except for a few caveats). It was written > initially so that they could integrate Massive into their pipeline which > only wanted to work with Renderman.
Hi all, yes, we did show yesterday a preview of this tool that we have developed for more than a year now and showed some working approaches and things we have solved so XSI users don't suffer.
The idea behind is, you do all your work with mental ray and then render with renderman, it should look the same if you have followed few rules. Once in that stage is renderman world, whatever the engine you use (PRMan, Air or 3DLight)
> I think they said they want to release it as open source because they > don't want to have to worry about user support. But I had a lot to drink > so could be wrong. (I.E. one pint!)
Actually no, we said this is now in hands of other people who will give notice about it once is ready for public consumption (read manuals, demo scenes, examples, tutorials, more generalised testing and some embellishment) As a product there are some standards to meet and we could not possibly support it, therefore it will be properly released by others who can.
Probably the confusion can arise because the tool is a 2 part tool, the gui/script that is open and you can modify, and the exporter itself which is a C++ plugin that does what is told and is not open.
I am particulary excited after this preview and although we had not much time to show all the features i hope we gave a glimpse of how deep it got and how serious the optimisation issues are.
Best wishes. :) jb PS. BTW, i prefer mental ray
> Hope this helps. > > Stu > > >On Thu, 27 Jan 2005 09:18:28 -0500, softimage@(protected) > ><softimage@(protected)> wrote: > > > > > >>NO > >> > >> > >>Quoting lpiasecki76 <lpiasecki76@(protected)>: > >> > >> > >> > >>>Hi, I'm wondering if there's currently any easy way, or any way at > all, to > >>>render XSI scenes in RenderMan? > >>> > >>> > >>> > >>>Kind regards, > >>> > >>>Luke > >>> > >>> > >>> > >>> > >>> > >>> > >>--- > >>Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > >>unsubscribe xsi > >> > >> > >> > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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