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particle sprite loop offset

particle sprite loop offset

2005-01-25       - By Kris Rivel

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Reply:     1     2     3  

I'm trying to apply a sprite sequence to each particle but have a
varrying start point where the sequence begins.  So each particle will
be playing a sprite sequence loop starting at a different point.  I'm
pretty sure this used to be achieved by setting the particle sprite
property to "var" but in v4.2, this seems to just randomly pick a
differnet frame from the sprite sequence at each render frame which
results in this horrible jitter effect.  Any ideas?  Thanks.

Kris

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