particle sprite loop offset 2005-01-25 - By Kris Rivel
Back I'm trying to apply a sprite sequence to each particle but have a varrying start point where the sequence begins. So each particle will be playing a sprite sequence loop starting at a different point. I'm pretty sure this used to be achieved by setting the particle sprite property to "var" but in v4.2, this seems to just randomly pick a differnet frame from the sprite sequence at each render frame which results in this horrible jitter effect. Any ideas? Thanks.
Kris
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