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generate string from miTag

generate string from miTag

2005-01-23       - By Alan Jones

 Back
Hi All,

A simple question here. I want to make a string (well ok char *) from
state->instance and another string whacked on the end.

Reason being is that I want a key for mi_shaderstate_set and get that
will be unique to a given instance - doesn't need to remain consistent
between renders, just per thread.

Thanks for suggestions,

Alan.
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