  | | | new posts | new posts 2005-01-23 - By Todd Alan Peleg
Back you can reply to a post.. then change the subject line...
wait.. your first post was a post.
todd
Joey Lawrence wrote:
>This is not at all about his topic, but could someone PLEASE tell me >how to make a new post? I am new to this forum and can't figure it >out. Thanks. > > >On Sat, 22 Jan 2005 22:25:05 -0500, Enoch Ihde <emihde03@(protected)> wrote: > > >>Matthias Worch wrote: >> >> >> >>>Thanks for both suggestions, unfortunately they don't quite do what I >>>want to do. Let me try to express it differently: I don't want XSI to >>>consider hard edges when increasing the subD level past 0. When you >>>subD a hard polygon edge in XSI the points don't get smoothed out (a >>>6-sided cube with hard edges actually stays a 6-sided cube instead of >>>becoming a ball). This is usually a nice feature, but it destroys the >>>ability to quickly preview how the cage will look in subD. So I want >>>XSI to disregard hard edges and smooth all points even though they're >>>hard edges. >>> >>>I guess I could write a script that selects all edges on the mesh and >>>marks them "not hard" and then increases the subD level, but I'm >>>wondering if there's an easier way. >>> >>>-- >>>Matthias Worch >>>http://www.langsuyar.com >>> >>>EI> Matthias Worch wrote: >>> >>> >>> >>> >>> >>>>>Does anybody know a way to subD-preview (+/- keys) a polygon mesh with >>>>>hard edges? I love being able to quickly see how my control cage will >>>>>fall when smoothed, but I also like having a faceted look on the >>>>>polygons when modelling. The two don't go together well, because the >>>>>hard edges are kept when going to subD. >>>>> >>>>>-- >>>>>Matthias Worch >>>>>http://www.langsuyar.com >>>>> >>>>>--- >>>>>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>>>>unsubscribe xsi >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>EI> Matthias, >>>EI> Are you saying that you want to have faceted polys in 0 level subD and >>>EI> smoothed polys when in subD? If so, here's what you do, open up your >>>EI> geoapprox tab for your item, change to the Polygon Mesh tab and right >>>EI> click the Discontinuity Angle divot, pick "Set Scripted Operator" and >>>EI> for the operator type: >>>EI> cond(YourObject.geomapprox.gapproxmosl > 0, 60, 0 ) >>>EI> where YourObject is the name of the object. Apply this. Baddabing. >>>EI> If you just want faceted angles at no matter what subD, easier... Set >>>EI> the Angle to 0. I'm sure you can think of other variations and options, >>>EI> too. Hope that helps. >>>EI> Enoch >>>EI> --- >>>EI> Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>>EI> unsubscribe xsi >>> >>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>>unsubscribe xsi >>> >>> >>> >>> >>> >>Just out of curiosity... why would you set edges as hard edges and not >>want them to be hard edges as subDs? Isn't the whole point of hard >>edges that they stay hard when you subD them? >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> >> >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1"> <title></title> </head> <body text="#000000" bgcolor="#ffffff"> you can reply to a post.. then change the subject line... <br> <br> <br> wait.. your first post was a post.<br> <br> <br> todd<br> <br> Joey Lawrence wrote:<br> <blockquote type="cite" cite="mid7b3bbf440501222056de6e2dc@(protected)"> <pre wrap="">This is not at all about his topic, but could someone PLEASE tell me how to make a new post? I am new to this forum and can't figure it out. Thanks.
On Sat, 22 Jan 2005 22:25:05 -0500, Enoch Ihde <a class="moz-txt-link-rfc2396E" href="mailto:emihde03@(protected)"><emihde03@(protected)></a> wrote: </pre> <blockquote type="cite"> <pre wrap="">Matthias Worch wrote:
</pre> <blockquote type="cite"> <pre wrap="">Thanks for both suggestions, unfortunately they don't quite do what I want to do. Let me try to express it differently: I don't want XSI to consider hard edges when increasing the subD level past 0. When you subD a hard polygon edge in XSI the points don't get smoothed out (a 6-sided cube with hard edges actually stays a 6-sided cube instead of becoming a ball). This is usually a nice feature, but it destroys the ability to quickly preview how the cage will look in subD. So I want XSI to disregard hard edges and smooth all points even though they're hard edges.
I guess I could write a script that selects all edges on the mesh and marks them "not hard" and then increases the subD level, but I'm wondering if there's an easier way.
-- Matthias Worch <a class="moz-txt-link-freetext" href="http://www.langsuyar.com">http://www .langsuyar.com</a>
EI> Matthias Worch wrote:
</pre> <blockquote type="cite"> <blockquote type="cite"> <pre wrap="">Does anybody know a way to subD-preview (+/- keys) a polygon mesh with hard edges? I love being able to quickly see how my control cage will fall when smoothed, but I also like having a faceted look on the polygons when modelling. The two don't go together well, because the hard edges are kept when going to subD.
-- Matthias Worch <a class="moz-txt-link-freetext" href="http://www.langsuyar.com">http://www .langsuyar.com</a>
--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi
</pre> </blockquote> </blockquote> <pre wrap="">EI> Matthias, EI> Are you saying that you want to have faceted polys in 0 level subD and EI> smoothed polys when in subD? If so, here's what you do, open up your EI> geoapprox tab for your item, change to the Polygon Mesh tab and right EI> click the Discontinuity Angle divot, pick "Set Scripted Operator" and EI> for the operator type: EI> cond(YourObject.geomapprox.gapproxmosl > 0, 60, 0 ) EI> where YourObject is the name of the object. Apply this. Baddabing. EI> If you just want faceted angles at no matter what subD, easier... Set EI> the Angle to 0. I'm sure you can think of other variations and options, EI> too. Hope that helps. EI> Enoch EI> --- EI> Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto :Majordomo@(protected)">Majordomo@(protected)</a> with the following text in body: EI> unsubscribe xsi
--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi
</pre> </blockquote> <pre wrap="">Just out of curiosity... why would you set edges as hard edges and not want them to be hard edges as subDs? Isn't the whole point of hard edges that they stay hard when you subD them?
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</pre> </blockquote> <pre wrap=""><!---->--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi
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