  | | | volume hair shadows | volume hair shadows 2005-01-18 - By kim aldis
Back Any reason you're using volume hair? The percieved wisdom would be to use geometry hair.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Brad Friedman > Sent: 17 January 2005 21:09 > To: XSI@(protected) > Subject: volume hair shadows > > Hi. > > Quick question: > > I'm trying to break down my hair render into passes. I'm > using the volume renderer for the hair. > > My first pass is my usual geometry pass in which I want to > include normal geometry and lighting, and the shadows from > the hair. So I thought I'd leave the hair visible with its > primary and secondary rays turned off. Shadows are left on. > But I get strange shadow results. > Most of the scalp has no shadow on it whatsoever but starting > at the nose level, I can see a hard line and then shadows > from the hair. > > I'm not using any shadow maps. They're turned off in the > render options for the pass just to be sure. Shadows are set > to segmented. > > Here's an image: > > http://fie.us/misc/volumehairshadow.jpg > > Anyone know whats up with this? If at all possible I want to > use the volume type and not have to switch to geometry. > > Thanks. > > -brad > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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