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tS7

tS7

2003-12-17       - By Joel Blackwell

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Reply:     1     2     3     4     5     6  

I like how you say "Even the really big dogs..."  When you're paying
$1.5kUS for a program, you'd expect it to.  But, I think you'll find
most of the people who are right into the high level programs use a
professional converter to do the work for them, such as Right
Hemisphere's 3D Exploration, or Okino's Polytrans.

I'm not taking away from your original point- TS could be a little more
robust in that area, but expecting it to match the big dogs just isn't
realistic.

-Joel


Stuart wrote:
> How about import / export filters that aren't an extra cost. I've heard
> excuses for this before but I don't agree. My vector draw software comes
> with a zillion import / export options to ensure compatibility with other
> software. At the very least the very essential one should work well. Even
> the really big dogs offer compatibility with other software.
> -- -- Original Message -- --
> From: "Galaxyroom" <galaxyroom@(protected)>
> To: <truespace@(protected)>
> Sent: Wednesday, December 17, 2003 12:38 AM
> Subject: Re: [TSML] tS7
>
>
>
>>Yep - I agree with the 3Ds import. I also frequently get models looking
>
> like
>
>>some of their parts have been de-assembled.
>>
>>Cobus
>>
>>
>>>Well, and by the way, better .3ds import also. I bought a .3ds Ford
>
> Focus
>
>>>model, and when loaded into tS most of the parts were scrambled. It was
>>
>>not
>>
>>>a quick thing to put everything in place as there are a lot of things
>
> that
>
>>>have to fit to each other. Also some things had lost there orientation,
>>
>>and
>>
>>>after twisting them right, I save the car in the object library, just to
>>
>>find
>>
>>>that next time I loaded it into a scene some of the things lost their
>>
>>orientation
>>
>>>again...
>>>
>>>- Hans
>>
>
>