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sprite + dirtmap

sprite + dirtmap

2005-01-17       - By Daniel Rind

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Yup.

Will be "fixed" in the next dirtmap version, which will be finished sometime
this millennium if I ever get enough time... :P

Ciao, Daniel!
 -- -- Original Message -- --
 From: Alan Jones
 To: XSI@(protected)
 Sent: Monday, January 17, 2005 4:24 PM
 Subject: Re: sprite + dirtmap


 Hi Adam,

 Unfortunately this isn't possible as dirtmap only performs a geometry
 lookup so no textures are sampled.

 Cheers,

 Alan.


 On Mon, 17 Jan 2005 15:10:35 -0000, Adam Seeley <adam_s@(protected)> wrote:
 > Hi All,
 >
 > I've been fiddling with this but no luck yet.
 >
 > Does anyone know how to use dirtmap & sprite shader together to enable the
 > dirtmap shader to ignore the transparent areas of the sprite shaded object.
 >
 > e.g. grid with man sprite cutout shape standing on another grid. We only
 > want the dirtmap to shade where the man is visible.
 >
 > Cheers,
 >
 > Adam...
 >
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<DIV><FONT face=Arial size=2>Yup.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Will be "fixed" in the next dirtmap version, which
will be finished sometime this millennium if I ever get enough time...
:P</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Ciao, Daniel!</FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=skyphyr@(protected) href="mailto:skyphyr@(protected)">Alan Jones</A>
 </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, January 17, 2005 4:24
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: sprite + dirtmap</DIV>
 <DIV><BR></DIV>Hi Adam,<BR><BR>Unfortunately this isn't possible as dirtmap
 only performs a geometry<BR>lookup so no textures are
 sampled.<BR><BR>Cheers,<BR><BR>Alan.<BR><BR><BR>On Mon, 17 Jan 2005 15:10:35
 -0000, Adam Seeley &lt;<A
 href="mailto:adam_s@(protected)">adam_s@(protected)</A>&gt; wrote:<BR>&gt;
 Hi All,<BR>&gt; <BR>&gt; I've been fiddling with this but no luck yet.<BR>&gt
;
 <BR>&gt; Does anyone know how to use dirtmap &amp; sprite shader together to
 enable the<BR>&gt; dirtmap shader to ignore the transparent areas of the
 sprite shaded object.<BR>&gt; <BR>&gt; e.g. grid with man sprite cutout shape
 standing on another grid. We only<BR>&gt; want the dirtmap to shade where the
 man is visible.<BR>&gt; <BR>&gt; Cheers,<BR>&gt; <BR>&gt; Adam...<BR>&gt;
 <BR>&gt;
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;
 This email has been scanned by the MessageLabs Email Security System.<BR>&gt;
 For more information please visit <A
 href="http://www.messagelabs.com/email">http://www.messagelabs.com/email</A>
<BR>&gt;
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