  | | | sprite + dirtmap | sprite + dirtmap 2005-01-17 - By Daniel Rind
Back Yup.
Will be "fixed" in the next dirtmap version, which will be finished sometime this millennium if I ever get enough time... :P
Ciao, Daniel! -- -- Original Message -- -- From: Alan Jones To: XSI@(protected) Sent: Monday, January 17, 2005 4:24 PM Subject: Re: sprite + dirtmap
Hi Adam,
Unfortunately this isn't possible as dirtmap only performs a geometry lookup so no textures are sampled.
Cheers,
Alan.
On Mon, 17 Jan 2005 15:10:35 -0000, Adam Seeley <adam_s@(protected)> wrote: > Hi All, > > I've been fiddling with this but no luck yet. > > Does anyone know how to use dirtmap & sprite shader together to enable the > dirtmap shader to ignore the transparent areas of the sprite shaded object. > > e.g. grid with man sprite cutout shape standing on another grid. We only > want the dirtmap to shade where the man is visible. > > Cheers, > > Adam... > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2900.2180" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>Yup.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Will be "fixed" in the next dirtmap version, which will be finished sometime this millennium if I ever get enough time... :P</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Ciao, Daniel!</FONT></DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=skyphyr@(protected) href="mailto:skyphyr@(protected)">Alan Jones</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, January 17, 2005 4:24 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: sprite + dirtmap</DIV> <DIV><BR></DIV>Hi Adam,<BR><BR>Unfortunately this isn't possible as dirtmap only performs a geometry<BR>lookup so no textures are sampled.<BR><BR>Cheers,<BR><BR>Alan.<BR><BR><BR>On Mon, 17 Jan 2005 15:10:35 -0000, Adam Seeley <<A href="mailto:adam_s@(protected)">adam_s@(protected)</A>> wrote:<BR>> Hi All,<BR>> <BR>> I've been fiddling with this but no luck yet.<BR>> ; <BR>> Does anyone know how to use dirtmap & sprite shader together to enable the<BR>> dirtmap shader to ignore the transparent areas of the sprite shaded object.<BR>> <BR>> e.g. grid with man sprite cutout shape standing on another grid. We only<BR>> want the dirtmap to shade where the man is visible.<BR>> <BR>> Cheers,<BR>> <BR>> Adam...<BR>> <BR>> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __<BR>> ; This email has been scanned by the MessageLabs Email Security System.<BR>> For more information please visit <A href="http://www.messagelabs.com/email">http://www.messagelabs.com/email</A> <BR>> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __<BR>> ; ---<BR>> Unsubscribe? Mail <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the following text in body:<BR>> unsubscribe xsi<BR>><BR>---<BR>Unsubscribe ? Mail <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the following text in body:<BR>unsubscribe xsi<BR></BLOCKQUOTE></BODY></HTML>
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