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AW: AW: AW: Particle Blob Shader Reflection / Refraction

AW: AW: AW: Particle Blob Shader Reflection / Refraction

2005-01-13       - By Klemens Kopetzky

 Back
Incredible! It works! I have tried it for so many times. Just saving and
reopening would have done it. Thank you very much! Since I was using XSI
since version 3, I only knew that the sample scene remained the same for
that time span. I didn't know that these shaders were from an elder
version and need different treatment.
But it makes me happy that it finally works. Many thanks for your help!

Kind regards

  Klemens Kopetzky



-- --Urspr�ngliche Nachricht-- --
Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag
von Nick
Gesendet: Mittwoch, 12. J�nner 2005 23:03
An: XSI@(protected)
Betreff: Re: AW: AW: Particle Blob Shader Reflection / Refraction

That example scene was built in an old version of XSI (this one has
been there for as long as I can remember, v1 or 1.5), before they
modified the particle system to its current state.
For you to use it you need to delete the ptype shaders (so the cloud's
shader takes precedence), remove the particle renderer node from the
cloud and plug in the appropriate "legacy" nodes (this is on the
cloud's rtree). Save your scene, open it up again and they will/should
render with ye old shaders...


On Wed, 12 Jan 2005 11:21:27 +0100, Klemens Kopetzky
<klemens@(protected)> wrote:
>
>
>
> This rendertree-setup gives quite a good result with reflection and
> refraction. But nevertheless I would really like to know how Softimage
> created the sample scene. They were neither using a blob shader for
the
> particle type nor any raytracing/reflection, refraction node. They
just
> swapped the particle render node with the particle_fluidv2 and
> particle_vol_fluidv2 nodes. In that scene you get reflection and
refraction
> with a very easy rendertree-setup. But it only works in that specific
scene,
> nowhere else. The more you try to rebuild that setup on your own, the
more
> it drives you crazy, because you can't. As I said before at least I
cannot
> rebuild it ;-). Has anyone ever had a look at that example scene and
was
> able to recreate it on his own?
>
>
>
> Kind regards
>
>
>
>             Klemens Kopetzky
>
>
>
>
>
> -- --Urspr�ngliche Nachricht-- --
>  Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im
Auftrag
> von Todd Alan Peleg
>  Gesendet: Dienstag, 11. J�nner 2005 23:33
>  An: XSI@(protected)
>  Betreff: Re: AW: Particle Blob Shader Reflection / Refraction
>
>
>
> this one crashed on me yesterday... i saw it too...
>
>  todd
>
>  Marc-Andre Carbonneau wrote:
>
>
>
> There's also this one� I remember it was long to render but gave good
> result. That was back in 2.01�haven't used it since.
>
>
>
>
http://www.softimage.com/xsinet/L04_body/content/render/create/waterblob
/waterblob.htm
>
>
>
> m-A
>
>
>
>  __ ____ ____ ____ ____ ____ ____
>
>
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On
Behalf Of
> Klemens Kopetzky
>  Sent: Tuesday, January 11, 2005 4:21 PM
>  To: XSI@(protected)
>  Subject: AW: AW: Particle Blob Shader Reflection / Refraction
>
>
>
> Actually the demo-scene seems to use a mixture of fluid particles and
> standard particles which is impossible for me to redo. Although there
is no
> blob shading for the particle-type they behave the same way. I cannot
figure
> out how it works. Does anyone else?
>
>
>
> Kind Regards
>
>
>
>             Klemens Kopetzky
>
>
>
> -- --Urspr�ngliche Nachricht-- --
>  Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im
Auftrag
> von Todd Alan Peleg
>  Gesendet: Dienstag, 11. J�nner 2005 18:24
>  An: XSI@(protected)
>  Betreff: Re: AW: Particle Blob Shader Reflection / Refraction
>
>
>
> isn't that a fluid particle set? which fluids do allow for reflection,
> refraction and transparency...according to the docs.
>
>  todd
>
>  Klemens Kopetzky wrote:
>
>
>  There is a scene (Simulation_Fluid_Tap_Water) in the XSI_Samples
> foldershowing blobby particle behaviour with refraction and
reflection. But
> itwas impossible (at least for me) to rebuild that. I've tried
severaltimes
> in the past but had no luck. The best result I achieved using
thissetup was
> a transparent bounding box of the cloud. That is quitedisillusioning
and
> gives you a low self-esteem :-(I would really like to know how
Softimage
> created that scene.Just my comment on this topic Kind Regards
Klemens
> Kopetzky  -- --Urspr�ngliche Nachricht-- --Von:
owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] Im Auftragvon kim aldisGesendet:
Dienstag,
> 11. J�nner 2005 09:27An: XSI@(protected): RE: Particle Blob
Shader
> Reflection / Refraction I dug this one up from a post a while back by
Nick
> Petit. Not tried itbutit's worth a go
> -- --Original Message-- --From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Dan YargiciSent: 11
January
> 2005 07:59To: XSI@(protected): Re: Particle Blob Shader
Reflection
> / Refraction I was trying the other day... still no joy, sorry. :( DAN
-- --
> Original Message -- --From: "Todd Alan Peleg"
<trent716@(protected)>To:
> <XSI@(protected)>Sent: Tuesday, January 11, 2005 3:55 AMSubject:
Particle
> Blob Shader Reflection / Refraction
> Just to check with the crowds... theres still no solution
(stable)
> that
> allows for reflection and refraction to the particle blob shader..?
todd
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