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Poll: Matador?

Poll: Matador?

2005-01-12       - By Graham D Clark

 Back
I have used them extensively via scripting as its easier to connect
the 3D data values to paint strokes, shapes etc, instead of thru
another package, the main advantage to using it instead of other
external apps. Scripting the fxtree especailly the new "matador" parts
is though klunky and for any future work where I may have to do like
this, I would look at other apps to be frank and develop a connection.

The fxtree clipin-out part of it though as an aid to what is missing
in the rendertree is Extremely invaluable. Just wish there was more
integration with FXtree and MR data, to fullfill what I think is
implied in the term "integrated compositor in a 3D app" (to design our
own post processing instead of 2D output shaders and be able to tweak
the effect in post etc.)



On Wed, 12 Jan 2005 10:17:49 -0800 (PST), Eric Lampi
<ericlampi@(protected)> wrote:
> Sorry, I should have been more clear.  I was only
> referring to the Matador tools added in 4.0, not the
> entire FXtree itself.
>
> E
>
>
> --- Sam Cuttriss <samc@(protected)> wrote:
>
> > we use it all the time.
> > often when a spot is all 3d we do all the comping in
> > xsi,
> > we occasionally take mattes from flame etc and do a
> > quick live comps to
> > drive our rotoscope view.
> > the paint tools are great for tidying up minor
> > single frame errors when
> > a rerender is out of the question.
> > previews of comped passes for flame before posting,
> > proof that passes work (i often print out fxtrees
> > for flame, as a guide)
> > etc etc
> >
> > I think its great.
> > _sam
> >
> > ---
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> >
>
> =====
> Freelance 3-D Animator, F/X Artist, Particle Man
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
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>


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