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sund deforming textures (was Re: texture limit in XSI?)

sund deforming textures (was Re: texture limit in XSI?)

2005-01-10       - By adrian cruceru

 Back
i used a box and a cubic projection then i edited the uvs but on the box
edge the texture is really deformed, the only way to hide somehow the
deformation is to insert more edges close to the corner, and somehow i'm
ending with a rounded poly box.

thanks

adrian cruceru
digital FX
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