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one-node cameras? highlighted hierarchies?

one-node cameras? highlighted hierarchies?

2005-01-06       - By Todd Alan Peleg

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delete the interest.

Lawrence Chandler wrote:

> Is there any way to get a one-node camera in xsi? If not is there a
> plug-in available?
>  
> There are very few things I miss about Maya, but having the choice
> between one, two and three node cameras was great. Yes I know that I
> can animate the root node of the xsi camera and get a defacto
> one-node. And that having an up-vector constraint makes for an
> inherently more stable camera. But there are huge workflow advantages
> to using a one node camera--especially in previz where you have a
> director or sup behind you saying "push in at two feet off the
> ground." With a one node camera you can input either by using
> navigation controls or numerically. Its a lot quicker and for me a lot
> more intuitive.
>  
> One other workflow thing that Maya has going on (and believe me
> workflow is not Maya's strong suit) is in the outliner (Maya's
> explorer) whenever a child is selected in a hierarchy, the parent is
> highlighted. This is hugely useful in projects with many hierarchies
> with similar objects. Its great to know object "A" is a parent of null
> "B" without having to frame in to the child and then scroll up to the
> parent. (I often get CAD files from clients where there is geometry
> for every screw and washer all named numerically. Believe me when I
> say that this one GUI enhancement would have saved me hours over the
> course of my last project)  I don't know anything about coding a GUI
> but this seems like a simple thing that would greatly enhance workflow.
>  
> Okay, I'm off my soapbox.


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delete the interest.<br>
<br>
Lawrence Chandler wrote:<br>
<blockquote type="cite"
cite="mid00ec01c4f413$a9589f90$6400a8c0@(protected)">
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 <div><font face="Arial" size="2">Is there any way to get a one-node
camera in xsi? If not is there a plug-in available?</font></div>
 <div>&nbsp;</div>
 <div><font face="Arial" size="2">There are very few things I miss
about Maya, but having the choice between one, two and three node
cameras was great. Yes I know that I can animate the root node of the
xsi camera and get a defacto one-node. And that having an up-vector
constraint makes for an inherently more stable camera. But there are
huge workflow advantages to using a one node camera--especially in
previz where you have a director or sup behind you saying "push in at
two feet off the ground." With a one node camera you can input either
by using navigation controls or numerically. Its a lot quicker and for
me a lot more intuitive. </font></div>
 <div>&nbsp;</div>
 <div><font face="Arial" size="2">One other workflow thing that Maya
has going on (and believe me workflow is not Maya's strong suit) is in
the outliner (Maya's explorer) whenever a child is selected in a
hierarchy, the parent is highlighted. This is hugely useful&nbsp;in projects
with many hierarchies with similar objects. Its great to know object
"A" is a parent of null "B" without having to frame in to the child and
then scroll up to the parent. (I often get CAD files from clients where
there is geometry for every screw&nbsp;and washer&nbsp;all named numerically.
Believe me when I say that this one GUI enhancement would have saved me
hours over the course of my last project)&nbsp;&nbsp;I don't know anything about
coding a GUI but this seems like a simple thing that would greatly
enhance workflow. </font></div>
 <div>&nbsp;</div>
 <div><font face="Arial" size="2">Okay, I'm off my soapbox.</font></div>
</blockquote>
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