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A render with problems

A render with problems

2003-12-12       - By Andrew Paules

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Reply:     1     2     3     4     5     6     7  

Hello Hans - a few quick questions.

First - is this a final composite of the scene?  There's several things I'd
fix if I were you that would be pretty simple in photoshop.

2nd - Most software starts having problems with massive ammounts of geometry
- it's just the ceilings are different in different packages. I know that
maya, houdini, and renderman have to be tweaked considerably to handle
massive poly scenes, and in most cases the best solution is to render the
scene in pieces and then comp it together.

I used to render everything together at once, but after having progressed to
doing more complex scenes myself, and having worked on a big production, I
cant even imagine trying to render any of my scenes in one pass anymore.  So
dont feel bad about "having" to render seperate passes.

If you want a detailed list of things that I'd tweak on the image, I'd be
glad to do a break-down - I've got a pretty durn picky eye by now : ) - but
I'm not sure if it's done or not.

Very pretty image.

|andrew|


>From: Hans Kylberg <u86010756@(protected)>
>Reply-To: "TSML (trueSpace Mailing List)" <truespace@(protected)>
>To: truespace@(protected)
>Subject: [TSML] A render with problems
>Date: Thu, 11 Dec 2003 21:58:39 +0100
>
>I have made yet another FlyWay picture:
>http://www.visulogik.com/FlyWay/gotgat1lq.jpg
>
>I had several problems with it, and just want to warn others.
>The cabins are more suited for closeups. They are mainly nurbs, but
>on this picture some of them are converted to polyhedrons, each
>with something like 80000 vertices. The arcs carying the beams are
>also quite complex.
>What happen was that truSpace started crashing when doing simple things
>like zooming with the mouse weel, or dragging some objects. At last
>I found that I hit some complexity limit for truSpace. So I had to
>use the Shape Clone TSX for most of the cabins. That helped.
>Another problem is with the shadow catcher plane that I have at street
>level. I have a background and an environment picture. With a shadow
>catcher present, the reflections that otherwise shows the environment
>picture instead shows the background so that the reflecting objects
>seem transparent. This happens both with the trueSpace shadow catcher
>and the TMGCGART Catcher. So I had to render some of the cabins separately
>with the shadow catcher hidden.
>
>- Hans

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