  | | | Skeletal Animation from dotXSI | Skeletal Animation from dotXSI 2005-01-03 - By George Christacopoulos
Back Hi all, We are in the process of upgrading the animated horse models in our game. The original models were developed in 3dStudioMax and I was able to fairly easily use the skeletal animation data and bone hierarchy from there in our custom viewer. The new models and animation have been created in SoftImage 4.2 and now I'm battling. The quickest way I could think of to convert the animation from dotXSI into a format I can use seemed to be to import the XSI models into 3dStudioMax and re-export. I have been able to import some simple dotXSI models into 3ds max 4, but with limited success. I had to filter out large parts of the dotXSI for the full horse model before I could get the skeletal structure into 3ds, but the result in 3ds bears very little resemblance to a horse skeleton. My question is, is there a better way to do this , especially if I can get all the information as I need it straight from XSI ????? I basically need the usual hierarchy of joints attached to one or more roots. Then for a number of keyframe samples I need either Euler, Axis-Angle or Quaternion rotations for the joints, and transforms for the root(s). I have searched the web unsuccessfully for ways to programmatically convert the FCurve data (with the left tan X etc.) to keyframed rotations. I have the Softimage FTK 3.6.2 but that doesn't really help. Does anyone know of any other web pages , documentation or examples I should be reading? Any help will be greatly appreciated. Kevin
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<META content="MSHTML 6.00.2600.0" name=GENERATOR></HEAD> <BODY bgColor=#ffffff> <DIV><FONT size=2>Hi all,</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>We are in the process of upgrading the animated horse models in our game. The original models were developed in 3dStudio<SPAN class=387275509-03012005>M</SPAN>ax and I was able to fairly easily use the skeletal animation data and bone hierarchy from there in our custom viewer. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>The new models<SPAN class=387275509-03012005> and animation </SPAN> have been created in SoftImage <SPAN class=387275509-03012005> 4.2 </SPAN>and now I'm battling. <SPAN class=387275509-03012005> </SPAN></FONT></DIV> <DIV><FONT size=2><SPAN class=387275509-03012005></SPAN></FONT> </DIV> <DIV><FONT size=2><SPAN class=387275509-03012005>The quickest way I could think of</SPAN><SPAN class=387275509-03012005> </SPAN> to convert the animation from dotXSI into a format I can use seemed to be to import the <SPAN class=387275509-03012005> X</SPAN>SI models into <SPAN class=387275509-03012005> 3</SPAN>dStudio<SPAN class=387275509-03012005>M</SPAN>ax and re-export. I have been able to import some simple dotXSI models into 3ds max 4, but with limited success. I had to filter out large parts of the dotXSI for the full horse model before I could get the skeletal structure into 3ds, but the result in 3ds bears very little resemblance to a horse skeleton.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2><FONT color=#ff0000>My question is, is there a better way to do this<SPAN class=387275509-03012005> , especially if I can get all the information as I need it straight from XSI </SPAN></FONT><SPAN class=387275509-03012005><FONT color=#ff0000>?????</FONT> </SPAN></FONT></DIV> <DIV><FONT size=2><SPAN class=387275509-03012005></SPAN></FONT> </DIV> <DIV><FONT size=2>I basically need the usual hierarchy of joints attached to one or more roots. Then for a number of keyframe samples I need either Euler, Axis-Angle or Quaternion rotations for the joints, and transforms for the root(s). I have searched the web unsuccessfully for ways to programmatically convert the FCurve data (with the left tan X etc.) to keyframed rotations. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>I have the Softimage FTK<SPAN class=387275509-03012005> 3.6.2 </SPAN> but that doesn't really help. Does anyone know of any other web pages<SPAN class=387275509-03012005> , </SPAN> documentation<SPAN class=387275509-03012005> or examples </SPAN> I should be reading?</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Any help will be greatly appreciated.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Kevin</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2></FONT> </DIV><FONT size=3><BR><BR>.<BR></FONT><FONT SIZE=3><BR> <BR> Disclaimer in effect http://www.videolab.co.za/disclaimer.html<BR> </FONT> </BODY></HTML>
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