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Is this workflow correct with XSI to HL2

Is this workflow correct with XSI to HL2

2004-12-29       - By Carl Callewaert

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Reply:     1     2     3     4     5     6     7  

Hello,

Is this workflow correct with XSI to HL2

- Model an environment in Softimage XSI (Freeze Translation of everything)
- Than I export this model to a VMF file
- I open the sdk of HL2 and set to Hl2 Deathmatch
- Open from there Hammer
- Import the VMF
- Press run in Hammer to walk around in that environment with HL2 Deathmatch

Some questions about this:
- Is this the correct way?
- Can I do another way?
- Why doesn't the texture come in Hammer from the model of XSI?
- Can I set this up so multi player can run around in the same
environment?


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<DIV><FONT face=Arial size=2>Hello,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Is this workflow correct with XSI to
HL2</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>-&nbsp;Model an environment in Softimage XSI
(Freeze Translation of everything)<BR>- Than I export this model to a VMF
file<BR>- I open the sdk of HL2 and set to Hl2 Deathmatch<BR>- Open from there
Hammer<BR>- Import the VMF <BR>- Press run in Hammer to walk&nbsp;around in
that
environment with HL2 Deathmatch</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Some questions about this:<BR>- Is this the
correct
way?<BR>- Can I do another way?<BR>- Why doesn't the texture come in Hammer
from
the model of XSI?<BR>- Can I set this up so multi player can run around in the
same<BR>environment?</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV></BODY></HTML>