  | | | Is this workflow correct with XSI to HL2 | Is this workflow correct with XSI to HL2 2004-12-29 - By Carl Callewaert
Back Hello,
Is this workflow correct with XSI to HL2
- Model an environment in Softimage XSI (Freeze Translation of everything) - Than I export this model to a VMF file - I open the sdk of HL2 and set to Hl2 Deathmatch - Open from there Hammer - Import the VMF - Press run in Hammer to walk around in that environment with HL2 Deathmatch
Some questions about this: - Is this the correct way? - Can I do another way? - Why doesn't the texture come in Hammer from the model of XSI? - Can I set this up so multi player can run around in the same environment?
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2900.2523" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>Hello,</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Is this workflow correct with XSI to HL2</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>- Model an environment in Softimage XSI (Freeze Translation of everything)<BR>- Than I export this model to a VMF file<BR>- I open the sdk of HL2 and set to Hl2 Deathmatch<BR>- Open from there Hammer<BR>- Import the VMF <BR>- Press run in Hammer to walk around in that environment with HL2 Deathmatch</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Some questions about this:<BR>- Is this the correct way?<BR>- Can I do another way?<BR>- Why doesn't the texture come in Hammer from the model of XSI?<BR>- Can I set this up so multi player can run around in the same<BR>environment?</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV></BODY></HTML>
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