  | | | Rigid bodies and multiple ragdolls in Behaviour? | Rigid bodies and multiple ragdolls in Behaviour? 2004-12-28 - By lpiasecki76
Back I viewed some demo videos of XSI Behaviour 2.0.
Very impressive!
I wonder if the following is possible in v2.0:
Let's assume we have mocap library of moves during fighting, where for instance the actor is fighting with a sword.
Let's say we want to simulate hundreds of characters fighting with swords and we have hundreds of mocap moves that are possible. If the two groups of actor enemies are charging at each other is it possible to have interaction between the ragdolls, where they bump into each other and knock each other out based on speed, mass etc. ?
Can we make the swords as rigid bodies so if they touch during the fight, they would collide, bounce etc.? This of course would be layered on the top of mocap and simulation data.
Finally is Behaviour limited to bipedal simulation or can one also use the other rigs in XSI and export animation to Behaviour for simulation?
Thank you,
Luke
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<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>I viewed some demo videos of XSI Behaviour 2.0.<o:p></o:p>< /span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Very impressive! <o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>I wonder if the following is possible in v2.0:<o:p></o:p>< /span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Let’s assume we have mocap library of moves during fighting, where for instance the actor is fighting with a sword.<o:p></o:p>< /span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Let’s say we want to simulate hundreds of characters fighting with swords and we have hundreds of mocap moves that are possible. If the two groups of actor enemies are charging at each other is it possible to have interaction between the ragdolls, where they bump into each other and knock each other out based on speed, mass etc. ?<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Can we make the swords as rigid bodies so if they touch during the fight, they would collide, bounce etc.? This of course would be layered on the top of mocap and simulation data.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Finally is Behaviour limited to bipedal simulation or can one also use the other rigs in XSI and export animation to Behaviour for simulation?<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Thank you,<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Luke<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p>
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