  | | | Nested Models - Re: Action Clips | Nested Models - Re: Action Clips 2004-12-23 - By Adam Sale
Back I'm not too clear what the purpose of Biped4 is for.. Is it a rig you've generated to control the pigeon? In that case what is Pigeon A for.. Judging by the objects in the hierarchy, it looks as though you're using that mixer to store shapes on the body and wings. I would think that a single mixer would be good for all of your skeleton pieces and your mesh pieces. The caveat here though is that if you're using the biped that ships with soft you probably won 't want to cut the skeleton pieces from this Biped4 model, due to the action sources already being used by the rig itself.
If it is the default rig you are using, perhaps take all the elements from PigeonA and drag and drop into the Biped4 model. Then cut the Biped4 model from your Pigeon_bg_B_w_braceletsB model. You'll end up with a single model Biped4 that hosts all the pieces of your character. I fyou have shape sources stored in the PigeonA model, you most likely will have to save the shape sources as a preset, then load them back into the Biped4 models mixer through D&D.
Thats just one thought., others on list here will have some interesting ways of dealing with models I'm sure.
Best of luck :-)
Adam -- -- Original Message -- -- From: pavanza1@(protected) To: xsi@(protected) Sent: Thursday, December 23, 2004 1:42 PM Subject: Nested Models - Re: Action Clips
Adam, I have also been doing some character rigs that had nested models and struggled with the Mixer giving unexpected results. Please take a look at the image below, Would you recomend that I cut the nested models so that Biped4 and Pigeon A is only a child of the main Pigeon_bg_B_w_braceletsB model? Any other suggestions would be greatly appreciated!
Phill
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Adam Sale Sent: Tuesday, December 21, 2004 4:47 PM To: XSI@(protected) Subject: Re: Action Clips
not so much that problems or bugs occur as a result, more that its trickier to manage all the sources of a character if they are stored in various mixers, nested within a model. I can understand though the desire to have say a characters separate hands stored in their own mixer, or a face with its multitude of shapes in its own mixer, but this is what the Compounds are meant for.
One problem I hate working through is the usage of folders in the sources folder. Sure you can create folders and organize sources pretty easily, but like groups, the source is stored in the sources root as well as in the folder you designate. So in the end, the source root folder is still hellishly long,
But generally, one model per character will suffice. How many actions are you storing in your model?
Adam -- -- Original Message -- -- From: Doug Nicola To: XSI@(protected) Sent: Tuesday, December 21, 2004 12:00 PM Subject: RE: Action Clips
What problems arise when nesting models like this? Is it a big no-no, or just something that might cause headaches in certain situations? -- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Chris Johnson Sent: Tuesday, December 21, 2004 10:50 AM To: XSI@(protected) Subject: Re: Action Clips I'm not sure if I understand what your doing but you could probably merge all the clips to the appropriate animated objects and then save an action from the top Model?
When you say "I have created a model out of a number of objects and models", do you mean you've put Models in other Models?
I tend to find this to be a no no.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML xmlns:v = "urn:schemas-microsoft-com:vml"><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>I'm not too clear what the purpose of Biped4 is for.. Is it a rig you've generated to control the pigeon? In that case what is Pigeon A for.. Judging by the objects in the hierarchy, it looks as though you'</FONT><FONT face=Arial size=2>re using that mixer to store shapes on the body and wings. I would think that a single mixer would be good for all of your skeleton pieces and your mesh pieces. The caveat here though is that if you're using the biped that ships with soft you probably won't want to cut the skeleton pieces from this Biped4 model, due to the action sources already being used by the rig itself. </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>If it is the default rig you are using, perhaps take all the elements from PigeonA and drag and drop into the Biped4 model. Then cut the Biped4 model from your <FONT face="Times New Roman" size=3>Pigeon_bg_B_w_braceletsB model. You'll end up with a single model Biped4 that hosts all the pieces of your character. I fyou have shape sources stored in the PigeonA model, you most likely will have to save the shape sources as a preset, then load them back into the Biped4 models mixer through D&D.</FONT></FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Thats just one thought., others on list here will have some interesting ways of dealing with models I'm sure.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Best of luck :-)</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Adam</FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=pavanza1@(protected) href="mailto:pavanza1@(protected)">pavanza1@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=xsi@(protected) href="mailto:xsi@(protected)">xsi@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, December 23, 2004 1:42 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Nested Models - Re: Action Clips</DIV> <DIV><BR></DIV> <P>Adam, <BR>I have also been doing some character rigs that had nested models and struggled with the Mixer giving unexpected results. <BR>Please take a look at the image below, <BR>Would you recomend that I cut the nested models so that Biped4 and Pigeon A is only a child of the main Pigeon_bg_B_w_braceletsB model? <BR>Any other suggestions would be greatly appreciated! <BR></P> <P><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font -family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN -US; mso-bidi-language: AR-SA"><v:shapetype id=_x0000_t75 stroked="f" filled="f" path="m@(protected)@(protected)@(protected)@(protected)@(protected)@(protected)@(protected)@(protected)" o:preferrelative="t" o:spt="75" coordsize="21600,21600"> P</v:shapetype></SPAN>hill <BR><BR><BR>From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Adam Sale <BR>Sent: Tuesday, December 21, 2004 4:47 PM <BR>To: XSI@(protected) <BR>Subject: Re: Action Clips <BR><BR>not so much that problems or bugs occur as a result, more that its trickier to manage all the sources of a character if they are stored in various mixers, nested within a model. I can understand though the desire to have say a characters separate hands stored in their own mixer, or a face with its multitude of shapes in its own mixer, but this is what the Compounds are meant for. <BR><BR>One problem I hate working through is the usage of folders in the sources folder. Sure you can create folders and organize sources pretty easily, but like groups, the source is stored in the sources root as well as in the folder you designate. So in the end, the source root folder is still hellishly long, <BR><BR>But generally, one model per character will suffice. How many actions are you storing in your model? <BR><BR>Adam <BR>-- -- Original Message -- -- <BR>From: Doug Nicola <BR>To: XSI@(protected) <BR>Sent: Tuesday, December 21, 2004 12:00 PM <BR>Subject: RE: Action Clips <BR><BR>What problems arise when nesting models like this? Is it a big no-no, or just something that might cause headaches in certain situations? <BR>-- --Original Message-- -- <BR>From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Chris Johnson <BR>Sent: Tuesday, December 21, 2004 10:50 AM <BR>To: XSI@(protected) <BR>Subject: Re: Action Clips <BR>I'm not sure if I understand what your doing but you could probably merge all the clips to the appropriate animated objects and then save an action from the top Model? <BR><BR>When you say "I have created a model out of a number of objects and models", do you mean you've put Models in other Models? <BR><BR>I tend to find this to be a no no. <BR></P></BLOCKQUOTE></BODY></HTML>
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