Alpha channel transparency tricks 2004-12-22 - By John Morgan
Back This could take forever to discover the trick in 4.2...so I'll ask here.
In SI3D I could make a texture's alpha channel component appear invisible/transparent by setting Map: Alpha Channel; Blending: w/o mask; Transparency: -1
Would anyone care to share how this is achieved in XSI?
Thanks, and now back to lurking.
John
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|