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Alpha channel transparency tricks

Alpha channel transparency tricks

2004-12-22       - By John Morgan

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Reply:     1     2     3     4     5     6     7     8     9     10  

This could take forever to discover the trick in 4.2...so I'll ask here.

In SI3D I could make a texture's alpha channel component appear
invisible/transparent by setting Map: Alpha Channel; Blending: w/o mask;
Transparency: -1

Would anyone care to share how this is achieved in XSI?

Thanks, and now back to lurking.

John

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