  | | | material declaration in mental ray | material declaration in mental ray 2004-12-16 - By xsi@(protected)
Back I have my problems with specifying the material for a polygon in a geometry object group. If I pass miNULLTAG the polygons should inherit the material from the placeholder I think. Unfortunately this does only happen when passing an object to the shader without having use for it. So how can I force XSI to pass the material to mental ray? Or is there another way to access the inherited material in the database? --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |