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Winning animation

Winning animation

2003-11-30       - By Spencer Britton

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Reply:     1     2     3     4     5  

Thanks, Cobus and best wishes for your upcoming birth. I set the deadline
because our birth was scheduled. I knew I had to be at least finished with
the rendering part before we went to the hospital. MS is MotionStudio. I
used both PPFX and Particle Illusion for the effects.

I also need to give credit to my wife for giving me the free time to spend
on this.

Spencer

-- -- Original Message -- --
From: "Galaxyroom" <galaxyroom@(protected)>
To: <truespace@(protected)>
Sent: Sunday, November 30, 2003 5:29 PM
Subject: [TSML] Winning animation


> Spencer, thanks for your response! Yes, Ii can see you used quite a mean
> system to do that animation - I expected that since I noticed quite a few
> good particle effects.
>
> You talk about a deadline - was it a personal deadline for yourself, or
was
> it for some kind of commercial project? Anyhow, your perserverence pulled
> off - good work! What does "MS" stand for?
>
>
> BTW, congrats with the new family member! I have a little lady waiting to
> come into this world in due course.
>
> Regards
> Cobus
>
>
> -- -- Original Message -- --
> From: "Spencer Britton" <spencerbritton@(protected)>
> To: <truespace@(protected)>
> Sent: Saturday, November 29, 2003 6:16 PM
> Subject: Re: [TSML] Winning animation
>
>
> > Hey Cobus. I am here, lurking about. I spent 6 months on my project,
> mostly
> > nights and weekends. The first 4.5 were for character development and
prop
> > modeling. I spent the last week of July and the entire month of August
> > rendering on a 3 GHz P4 with 512 MB or RAM. I also modeled and setup as
> > needed on my other 733 MHz P3. I even had a laptop at work the final
month
> > which I used to model during my lunch hour.
> >
> > It was one of those projects where I crammed 3 months of work into 1
> month.
> > My deadline for the rendering portion ended up being August 27th as our
> 3rd
> > child was born on the 28th. Then after 3 days in the hospital, I spent
the
> > last week up to the 23rd hour mixing sound and other sorted final
editing.
> >
> > I have to give Scott of Primitive Itch credit for helping me with a
major
> > problem involving MS. My truck model loaded with characters was so
complex
> > that it was giving MS fits. But Scott turned around a fix in like a day
> > which really saved me.
> >
> > I would love to talk more about this but my kids are demanding my
> attention
> > at the moment.
> >
> > Thanks to all,
> >
> > Spencer
> >
> > -- -- Original Message -- --
> > From: "Galaxyroom" <galaxyroom@(protected)>
> > To: <truespace@(protected)>
> > Sent: Saturday, November 29, 2003 11:33 PM
> > Subject: [TSML] Winning animation
> >
> >
> > > Is Spencer Britton on this list?
> > > I am curious to know how long it took him to render his winning
> animation
> > > "Bombastic" on the Caligari web page,  and what type of hardware he
> used?
> > >
> > > I think it will be valuable to know this type of information as
> reference
> > to
> > > (more or less) prepare time wise for my own future animation
project/s.
> > >
> > > Thanks
> > > Cobus
> > >
> >
> >
> > ************************************************************
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