  | | | Xgs_Slate v1.4 - custom display callback now available on XSI Net ( w/ sourc | Xgs_Slate v1.4 - custom display callback now available on XSI Net ( w/ sourc 2004-12-14 - By Felix Gebhardt
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Much appreciated Alain!
Something that would be interesting to see is a slick way to transport data from a custom operator to the sequencer. Is there a way to access the context user data or should I stick to a blob prop? Any ideas?
However, love your examples, thanks again. F.
Alain Laferri�re wrote:
>Greetings, >I published a new version of Xgs_Slate ( v1.4 ) on XSI Net : http://www .softimage.com/xsinet/ ( look under "add-ons" or search for "Xgs_Slate" ). >The archive contains version 1.1 which runs with XSI 4.0 and up, and version 1 .4 which runs with XSI 4.2 and up. >The plugin source code is included. >Installation : >* download archive ( 041214_Xgs_Slate_All.zip ) >* XSI 4.0 : extract "040626_Xgs_Slate_v1.1_XSI_4.0.xsiaddon", install the Addon and restart XSI >* XSI 4.2 : extract "041214_Xgs_Slate_v1.4_XSI_4.2.xsiaddon", install the Addon and restart XSI >* File > Preferences > Custom > Xgs_Slate : allows you to modify the plugin parameters >Modifications since v1.1 into v1.4 ( compatible with XSI 4.2 only ) : >* new "mask" parameters ( enable / disable, RGBA color and mask apect ratio inside view ) ; the mask aspect ratio parameter ranges from 1 to 5 and a much higher value ( e.g. 500 ) can be set manually to create a mask which covers the whole view >* new "scene name" parameters ( scene name for display, button to reset scene name field ) >* automatic creation of a user preference from a custom property that gets added under the scene root ; there is also a mechanism to control if the user preferene should be automtically created or not ( useful to disable duing the design & implementation phases of plugin custom property ). Xgs_Slate v1.1 was released with a user preference .preset file, i.e. the path to the default Xgs _Slate.bmp image was hard-coded for its location in my environment and the image was not displayed after installing the addon on a different user machine. In v1 .4, a user preference preset is created automatically when the plugin is executing for the first time. >* new detection of calling context ( standard 3D view, capture, or hardware rendering ) and adjust mask if doing a capture, since in this case the view is equal to the viewport >* fixed bug which caused the plugin to fail detecting the view when working with custom layouts >* restricted effect to perspective views only ; does not appear in User or Object views >* reduced font size to 21 points >* code cleanup, put all main code in a single file, better comments >* fixed problem which caused the bitmap alpha channel to be ignored after loading scenes in some cases >* new "Alpha Blending" parameter for the bitmap image >* ability to control location of displayed strings in the view using U and V location parameters for all visible strings. You can interactively move the sliders to see the string move on screen, or use the thumbwheel widget ( press the Left Mouse Button in the value area, then roll the mouse clock-wise or counter clock-wise around it to increase or decrease, respectively, release the mouse button to accept the new value ). >* added a pull-down parameter to specify the location of the bitmap ( was hard -coded to top right corner ) : now it is possible to select : "Top Right", "Top Left", "Bottom Left", "Bottom Right" and "All View" ( stretched ). >* ability to add commentary text - I've added a multi-line text parameter to display comments. Xgs_Slate takes care of breaking down the lines properly so they get displayed on multiple lines in OpenGL. >Big thanks to our friends at Animal Logic who provided the mask implementation which I reorganized and added to v1.4. >Alain Laferriere >Softimage Japan > > > >
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