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Xgs_Slate v1.4 - custom display callback now available on XSI Net ( w/ sourc

Xgs_Slate v1.4 - custom display callback now available on XSI Net ( w/ sourc

2004-12-14       - By Felix Gebhardt

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Much appreciated Alain!

Something that would be interesting to see is a slick way to transport
data from a custom operator to the sequencer. Is there a way to access
the context user data or should I stick to a blob prop? Any ideas?

However, love your examples, thanks again.
F.



Alain Laferri�re wrote:

>Greetings,
>I published a new version of Xgs_Slate ( v1.4 ) on XSI Net : http://www
.softimage.com/xsinet/ ( look under "add-ons" or search for "Xgs_Slate" ).
>The archive contains version 1.1 which runs with XSI 4.0 and up, and version 1
.4 which runs with XSI 4.2 and up.
>The plugin source code is included.
>Installation :
>*   download archive ( 041214_Xgs_Slate_All.zip )
>*   XSI 4.0 : extract "040626_Xgs_Slate_v1.1_XSI_4.0.xsiaddon", install the
Addon and restart XSI
>*   XSI 4.2 : extract "041214_Xgs_Slate_v1.4_XSI_4.2.xsiaddon", install the
Addon and restart XSI
>*   File > Preferences > Custom > Xgs_Slate : allows you to modify the plugin
parameters
>Modifications since v1.1 into v1.4 ( compatible with XSI 4.2 only ) :
>*   new "mask" parameters ( enable / disable, RGBA color and mask apect ratio
inside view ) ; the mask aspect ratio parameter ranges from 1 to 5 and a much
higher value ( e.g. 500 ) can be set manually to create a mask which covers the
whole view
>*   new "scene name" parameters ( scene name for display, button to reset scene
name field )
>*   automatic creation of a user preference from a custom property that gets
added under the scene root ; there is also a mechanism to control if the user
preferene should be automtically created or not ( useful to disable duing the
design & implementation phases of plugin custom property ). Xgs_Slate v1.1 was
released with a user preference .preset file, i.e. the path to the default Xgs
_Slate.bmp image was hard-coded for its location in my environment and the image
was not displayed after installing the addon on a different user machine. In v1
.4, a user preference preset is created automatically when the plugin is
executing for the first time.
>*   new detection of calling context ( standard 3D view, capture, or hardware
rendering ) and adjust mask if doing a capture, since in this case the view is
equal to the viewport
>*   fixed bug which caused the plugin to fail detecting the view when working
with custom layouts
>*   restricted effect to perspective views only ; does not appear in User or
Object views
>*   reduced font size to 21 points
>*   code cleanup, put all main code in a single file, better comments
>*   fixed problem which caused the bitmap alpha channel to be ignored after
loading scenes in some cases
>*   new "Alpha Blending" parameter for the bitmap image
>*   ability to control location of displayed strings in the view using U and V
location parameters for all visible strings. You can interactively move the
sliders to see the string move on screen, or use the thumbwheel widget ( press
the Left Mouse Button in the value area, then roll the mouse clock-wise or
counter clock-wise around it to increase or decrease, respectively, release the
mouse button to accept the new value ).
>*   added a pull-down parameter to specify the location of the bitmap ( was hard
-coded to top right corner ) : now it is possible to select : "Top Right", "Top
Left", "Bottom Left", "Bottom Right" and "All View" ( stretched ).
>*   ability to add commentary text - I've added a multi-line text parameter to
display comments. Xgs_Slate takes care of breaking down the lines properly so
they get displayed on multiple lines in OpenGL.
>Big thanks to our friends at Animal Logic who provided the mask implementation
which I reorganized and added to v1.4.
>Alain Laferriere
>Softimage Japan
>
>
>
>

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