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Winning animation

Winning animation

2003-11-29       - By Spencer Britton

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Hey Cobus. I am here, lurking about. I spent 6 months on my project, mostly
nights and weekends. The first 4.5 were for character development and prop
modeling. I spent the last week of July and the entire month of August
rendering on a 3 GHz P4 with 512 MB or RAM. I also modeled and setup as
needed on my other 733 MHz P3. I even had a laptop at work the final month
which I used to model during my lunch hour.

It was one of those projects where I crammed 3 months of work into 1 month.
My deadline for the rendering portion ended up being August 27th as our 3rd
child was born on the 28th. Then after 3 days in the hospital, I spent the
last week up to the 23rd hour mixing sound and other sorted final editing.

I have to give Scott of Primitive Itch credit for helping me with a major
problem involving MS. My truck model loaded with characters was so complex
that it was giving MS fits. But Scott turned around a fix in like a day
which really saved me.

I would love to talk more about this but my kids are demanding my attention
at the moment.

Thanks to all,

Spencer

-- -- Original Message -- --
From: "Galaxyroom" <galaxyroom@(protected)>
To: <truespace@(protected)>
Sent: Saturday, November 29, 2003 11:33 PM
Subject: [TSML] Winning animation


> Is Spencer Britton on this list?
> I am curious to know how long it took him to render his winning animation
> "Bombastic" on the Caligari web page,  and what type of hardware he used?
>
> I think it will be valuable to know this type of information as reference
to
> (more or less) prepare time wise for my own future animation project/s.
>
> Thanks
> Cobus
>