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Capture and (opengl) renderings ignoring pxelratio

Capture and (opengl) renderings ignoring pxelratio

2004-12-10       - By Rob Wuijster

 Back
Hi all,

I've got some strange things happening with the screen capture option or any of
the (other than MR) render engines. It looks like all of the engines are
ignoring any of the camera settings regarding pixel ratio. Or stating otherwise
, all engines render to square pixel, instead of -in my case- PAL D1 ratio (1
.067).
I can understand a screengrab is square pixel based, but shouldn't the engine
obay the camerasettings somehow? It doesn't matter if I tick the option in the
capture PPG as well, square pixels :(

Also I noticed that opening a pre v4 version scene in 4.2 slows down rendering
any kind of screen rendering to a crawl.

Any1 on this,

rob wuijster
s-5 multimedia
reeuwijk
holland

p.s. a quick test in v3.51 also renders a capture in square pixels. So is this
(stil) a bug or something that just renders square pixels. That would be a bit
of a bummer.....

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<P><FONT SIZE=2>Hi all,<BR>
<BR>
I've got some strange things happening with the screen capture option or any of
the (other than MR) render engines. It looks like all of the engines are
ignoring any of the camera settings regarding pixel ratio. Or stating otherwise
, all engines render to square pixel, instead of -in my case- PAL D1 ratio (1
.067).<BR>
I can understand a screengrab is square pixel based, but shouldn't the engine
obay the camerasettings somehow? It doesn't matter if I tick the option in the
capture PPG as well, square pixels :(<BR>
<BR>
Also I noticed that opening a pre v4 version scene in 4.2 slows down rendering
any kind of screen rendering to a crawl.<BR>
<BR>
Any1 on this,<BR>
<BR>
rob wuijster<BR>
s-5 multimedia<BR>
reeuwijk<BR>
holland<BR>
<BR>
p.s. a quick test in v3.51 also renders a capture in square pixels. So is this
(stil) a bug or something that just renders square pixels. That would be a bit
of a bummer.....</FONT></P>

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</HTML>