Capture and (opengl) renderings ignoring pxelratio 2004-12-10 - By Rob Wuijster
Back Hi all,
I've got some strange things happening with the screen capture option or any of the (other than MR) render engines. It looks like all of the engines are ignoring any of the camera settings regarding pixel ratio. Or stating otherwise , all engines render to square pixel, instead of -in my case- PAL D1 ratio (1 .067). I can understand a screengrab is square pixel based, but shouldn't the engine obay the camerasettings somehow? It doesn't matter if I tick the option in the capture PPG as well, square pixels :(
Also I noticed that opening a pre v4 version scene in 4.2 slows down rendering any kind of screen rendering to a crawl.
Any1 on this,
rob wuijster s-5 multimedia reeuwijk holland
p.s. a quick test in v3.51 also renders a capture in square pixels. So is this (stil) a bug or something that just renders square pixels. That would be a bit of a bummer.....
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<P><FONT SIZE=2>Hi all,<BR> <BR> I've got some strange things happening with the screen capture option or any of the (other than MR) render engines. It looks like all of the engines are ignoring any of the camera settings regarding pixel ratio. Or stating otherwise , all engines render to square pixel, instead of -in my case- PAL D1 ratio (1 .067).<BR> I can understand a screengrab is square pixel based, but shouldn't the engine obay the camerasettings somehow? It doesn't matter if I tick the option in the capture PPG as well, square pixels :(<BR> <BR> Also I noticed that opening a pre v4 version scene in 4.2 slows down rendering any kind of screen rendering to a crawl.<BR> <BR> Any1 on this,<BR> <BR> rob wuijster<BR> s-5 multimedia<BR> reeuwijk<BR> holland<BR> <BR> p.s. a quick test in v3.51 also renders a capture in square pixels. So is this (stil) a bug or something that just renders square pixels. That would be a bit of a bummer.....</FONT></P>
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