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the quest for motion blur

the quest for motion blur

2004-12-10       - By Stefan Andersson

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hello,

As always mental ray and motion blur has it's problems at times. I
remember from the old Softimage 3D days the bug that appeard when you
had motion blur and transparency. Somehow that seems to be the case
todat as well, not always, but sometimes.

The 2D motion blur output shader isn't an option since it doesn't
generate a correct alpha. The "so called" fast motion blur isn't fast at
all sometimes. OGL can't be used since renderfarms doens't have highend
nVidia cards.
Projecting the non MB rendered frames back onto the geomery causes
artifacts if the mesh isn't dense enough (even then it doens't work
properly sometimes).

I know that people are using MB (I am lucky sometimes and can get it to
work). Or I'm using the RE:Vision "real motion blur", which works in
some cases but can cause deformation in the image when objects are
passing by.

So... any tricks? Especially for those of you out there that works with
HD or 2K resolution work. Are there hidden features somewhere? :)
It would be a good discussion to so how people are using it and what
solutions you have.

best regards
stefan andersson



--
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
 The regrets of yesterday and the worries of tomorrow
      are twin thieves that rob us of the moment.

          http://www.sanders-animation.com/


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