Uploaded particle texture shader... (Was: How to get requested particle ID 2004-12-10 - By phil Barrenger
Back Holger! you are a legend! that cloud shader looks beautiful. thanks for sharing.
cheers, phil b
Schoenberger wrote:
>Had no time to try some more how to get the Particle ID inside a shader, >my shader uses a spdl phenomenon to get the ID. > > > >Shader collection 11 ready for download: > http://www.BinaryAlchemy.de/index_dev.htm > I suppose this will be the last update this year. > A lot of my complex render tree workarounds and little helpers are now >compiled as "user-friendly" shader nodes. > > >Question to everyone who downloaded an earlier version: > How many of you have the msvcrt.dll problem with my shaders? > Just to know if this dll is still rare on workstations or not. > Any other comments, questions about the shaders? > > >Holger Schönberger >technical director >The day has 24 hours, if that does not suffice, I will take the night > > > |> -- --Original Message-- -- > |> > |> and these are "sticky coordinates" that is when the object > |> travels through > |> space, it still uses these same coordinates? (sweeeeet if it is) > |> > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
-- Phil Barrenger - VFX - Whiz Digital Suite 3 - 6 Abbotsford Street, West Leederville 6007, Western Australia Ph: 618 9381 5662, Fx: 618 9381 5672, www.whiz.com.au, phil@(protected)
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1"> <title></title> </head> <body text="#000000" bgcolor="#ffffff"> Holger! you are a legend! that cloud shader looks beautiful.<br> thanks for sharing.<br> <br> cheers,<br> phil b<br> <br> <br> <br> <br> Schoenberger wrote:<br> <blockquote type="cite" cite="mid000001c4de70$cb5623a0$3700a8c0@(protected)"> <pre wrap="">Had no time to try some more how to get the Particle ID inside a shader, my shader uses a spdl phenomenon to get the ID.
Shader collection 11 ready for download: <a class="moz-txt-link-freetext" href="http://www.BinaryAlchemy.de/index_dev .htm">http://www.BinaryAlchemy.de/index_dev.htm</a> I suppose this will be the last update this year. A lot of my complex render tree workarounds and little helpers are now compiled as "user-friendly" shader nodes.
Question to everyone who downloaded an earlier version: How many of you have the msvcrt.dll problem with my shaders? Just to know if this dll is still rare on workstations or not. Any other comments, questions about the shaders?
Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
|> -- --Original Message-- -- |> |> and these are "sticky coordinates" that is when the object |> travels through |> space, it still uses these same coordinates? (sweeeeet if it is) |>
--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi
</pre> </blockquote> <br> <div class="moz-signature">-- <br> <title>email Phil</title> <meta http-equiv="Content-Type" content="text/html; "> <table width="550" border="0" align="left"> <tbody> <tr> <td width="13%"><font color="#000000" face="Arial, Helvetica, sans-serif"><img src="cid:part1.01060304.06040704@(protected)" width="75" height="59"></font>< /td> <td width="87%"><font color="#000000" size="2" face="Arial, Helvetica, sans-serif">Phil Barrenger - VFX - Whiz Digital<br> Suite 3 - 6 Abbotsford Street, West Leederville 6007, Western Australia <br> Ph: 618 9381 5662, Fx: 618 9381 5672, <br> <a class="moz-txt-link-abbreviated" href="http://www.whiz.com.au">www.whiz.com .au</a>, <a class="moz-txt-link-abbreviated" href="mailto:phil@(protected)">phil @(protected)</a></font></td> </tr> </tbody> </table> <div align="center"><font color="#000000" face="Arial, Helvetica, sans-serif"><br> <br> </font> </div> </div> </body> </html>
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