Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Uploaded particle texture shader... (Was: How to get requested particle ID

Uploaded particle texture shader... (Was: How to get requested particle ID

2004-12-10       - By phil Barrenger

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Holger! you are a legend! that cloud shader looks beautiful.
thanks for sharing.

cheers,
phil b




Schoenberger wrote:

>Had no time to try some more how to get the Particle ID inside a shader,
>my shader uses a spdl phenomenon to get the ID.
>
>
>
>Shader collection 11 ready for download:
>  http://www.BinaryAlchemy.de/index_dev.htm
>  I suppose this will be the last update this year.
>  A lot of my complex render tree workarounds and little helpers are now
>compiled as "user-friendly" shader nodes.
>
>
>Question to everyone who downloaded an earlier version:
>  How many of you have the msvcrt.dll problem with my shaders?
>  Just to know if this dll is still rare on workstations or not.
>  Any other comments, questions about the shaders?
>
>
>Holger Schönberger
>technical director
>The day has 24 hours, if that does not suffice, I will take the night
>
>
>  |> -- --Original Message-- --
>  |>
>  |> and these are "sticky coordinates" that is when the object
>  |> travels through
>  |> space, it still uses these same coordinates? (sweeeeet if it is)
>  |>
>
>
>---
>Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>unsubscribe xsi
>
>  
>

--
  Phil Barrenger - VFX - Whiz Digital
Suite 3 - 6 Abbotsford Street, West Leederville 6007, Western Australia
Ph: 618 9381 5662, Fx: 618 9381 5672,
www.whiz.com.au, phil@(protected)




<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
 <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1">
 <title></title>
</head>
<body text="#000000" bgcolor="#ffffff">
Holger! you are a legend! that cloud shader looks beautiful.<br>
thanks for sharing.<br>
<br>
cheers,<br>
phil b<br>
<br>
<br>
<br>
<br>
Schoenberger wrote:<br>
<blockquote type="cite"
cite="mid000001c4de70$cb5623a0$3700a8c0@(protected)">
 <pre wrap="">Had no time to try some more how to get the Particle ID inside a
shader,
my shader uses a spdl phenomenon to get the ID.



Shader collection 11 ready for download:
 <a class="moz-txt-link-freetext" href="http://www.BinaryAlchemy.de/index_dev
.htm">http://www.BinaryAlchemy.de/index_dev.htm</a>
 I suppose this will be the last update this year.
 A lot of my complex render tree workarounds and little helpers are now
compiled as "user-friendly" shader nodes.


Question to everyone who downloaded an earlier version:
 How many of you have the msvcrt.dll problem with my shaders?
 Just to know if this dll is still rare on workstations or not.
 Any other comments, questions about the shaders?


Holger Sch&ouml;nberger
technical director
The day has 24 hours, if that does not suffice, I will take the night


 |&gt; -- --Original Message-- --
 |&gt;
 |&gt; and these are "sticky coordinates" that is when the object
 |&gt; travels through
 |&gt; space, it still uses these same coordinates? (sweeeeet if it is)
 |&gt;


---
Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo
@(protected)">Majordomo@(protected)</a> with the following text in body:
unsubscribe xsi

 </pre>
</blockquote>
<br>
<div class="moz-signature">-- <br>
<title>email Phil</title>
<meta http-equiv="Content-Type" content="text/html; ">
<table width="550" border="0" align="left">
 <tbody>
   <tr>
     <td width="13%"><font color="#000000"
face="Arial, Helvetica, sans-serif"><img
src="cid:part1.01060304.06040704@(protected)" width="75" height="59"></font><
/td>
     <td width="87%"><font color="#000000" size="2"
face="Arial, Helvetica, sans-serif">Phil Barrenger - VFX - Whiz Digital<br>
Suite 3 - 6 Abbotsford Street, West Leederville 6007, Western Australia
     <br>
Ph: 618 9381 5662, Fx: 618 9381 5672, <br>
<a class="moz-txt-link-abbreviated" href="http://www.whiz.com.au">www.whiz.com
.au</a>, <a class="moz-txt-link-abbreviated" href="mailto:phil@(protected)">phil
@(protected)</a></font></td>
   </tr>
 </tbody>
</table>
<div align="center"><font color="#000000"
face="Arial, Helvetica, sans-serif"><br>
<br>
</font> </div>
</div>
</body>
</html>