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Override on a Lens Shader Parameter...

Override on a Lens Shader Parameter...

2004-12-09       - By Aloys Baillet

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hello everyone,
I have a Lens Shader that I want to make active or not depending on
the current pass.
The standard way to do that should be to put an override somewhere in
the pass and to add in it the "enable" parameter of the lens shader.
Unfortunately, there is no way to put a camera in a partition, and the
only place where I could put an override that depends on the current
pass WAS a partition.
So the only solution we found was to take a renderable object, put it
in a partition, add an override on the partition, create a custom pset
on the object, add a boolean parameter and link this param to the
overide. Then to do the trick we had to link (with an expression) the
value of the pset param to the shader enabling param. That's not
straightforward!!
So my question is : do anyone know an easier way to
activate/deactivate a lens shader according to the current pass?
Thank you to have read this till the end ;)
--
Aloys Baillet - R&D @ La Maison - www.alamaison.fr
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