Volumetric Light Problem 2003-11-24 - By Dave Angelini
Back Stan,
Thanks....that did it. It is funny that I associated volumetric lighting with ray-cast or ray-tracing. Here is the updated image:
http://home.comcast.net/~dianeangelini/Stills/ufoscene3.jpg
A few more tweeks and then it will be time to animate (provided Caligari fixes that spotlight bug).
Thanks, Dave Angelini
-- -- Original Message -- -- From: "Stan Slaughter" <stan@(protected)> To: <truespace@(protected)> Sent: Monday, November 24, 2003 12:18 PM Subject: Re: [TSML] Volumetric Light Problem
> Render in scanline, not raycast mode. > > Stan Slaughter > http://www.stansight.com > > > > -- --Original Message-- -- > From: TSML [mailto:truespace@(protected)] On Behalf Of Dave Angelini > Sent: Monday, November 24, 2003 12:36 PM > To: truespace@(protected) > Subject: [TSML] Volumetric Light Problem > > > Howdy, > > Still working on my CE3K scene and I have an issue with volumetric > lights and transparency maps. The trees in the scene are targe images > with transparency maps. All lights are set to transparent shadows so > the lens flares show up appropriately blocked by those parts of the > targa image that are not transparent and shine through the transparent > sections. > > The problem is that this is not the case for the volumetric lights. > Here, they are obscured by the plane that has the tree targa image > mapped to it. This can be scene in the following image: > > http://home.comcast.net/~dianeangelini/Stills/ufo_bad_render.jpg > > Note the volumetric light on the right. See how it is obscured by the > plane. I have tried it with ray-tracing as well as ray-scan. The tree > plane has had shadow casting enabled as well as dis-abled. It has been > both single and double sided. The only option that I have yet to try to > allow the plane to receive shadows, but I don't see how that would > affect the volumetric lights. There is another plane 90 degrees to the > plane holding the tree image that uses a shader to render it invisible, > but it holds just the tree mask (with appropriate transparent mask) and > is used to cast a correct shadow for the tree. That "shadow" plane also > has shadow casting enabled. > > So how do you get volumetric lights to transmit through transparent > planes? Any help would be appreciated. > > Thanks, > > Dave Angelini
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