How to get requested particle ID in a sub-shader? 2004-12-07 - By Schoenberger
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I'm writing a new shader (3d billboard tex.proj.) and have a little problem. It is a shader you can plug into your Ptype rendertree.
The Ptype calls the render tree for each particle (in the view ray). BUT: how do my shader knows the particle ID, that is requested by the Ptype renderer?
Holger Sch�nberger technical director The day has 24 hours, if that does not suffice, I will take the night
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