Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Volumetric Light Problem

Volumetric Light Problem

2003-11-24       - By Spencer Britton

 Back
Reply:     1     2     3     4  

Dave, I think it is time to composite the image you are trying to achieve.
Sorry I don't have a fix for the transparency/lighting problem.

Spencer
> Howdy,
>
> Still working on my CE3K scene and I have an issue with volumetric lights
> and transparency maps.  The trees in the scene are targe images with
> transparency maps.  All lights are set to transparent shadows so the lens
> flares show up appropriately blocked by those parts of the targa image that
> are not transparent and shine through the transparent sections.
>
> The problem is that this is not the case for the volumetric lights.  Here,
> they are obscured by the plane that has the tree targa image mapped to it.
> This can be scene in the following image:
>
> http://home.comcast.net/~dianeangelini/Stills/ufo_bad_render.jpg
>
> Note the volumetric light on the right.  See how it is obscured by the
> plane.  I have tried it with ray-tracing as well as ray-scan.  The tree
> plane has had shadow casting enabled as well as dis-abled.  It has been both
> single and double sided.  The only option that I have yet to try to allow
> the plane to receive shadows, but I don't see how that would affect the
> volumetric lights.  There is another plane 90 degrees to the plane holding
> the tree image that uses a shader to render it invisible, but it holds just
> the tree mask (with appropriate transparent mask) and is used to cast a
> correct shadow for the tree.  That "shadow" plane also has shadow casting
> enabled.
>
> So how do you get volumetric lights to transmit through transparent planes?
> Any help would be appreciated.
>
> Thanks,
>
> Dave Angelini