  | | | Volumetric Light Problem | Volumetric Light Problem 2003-11-24 - By Spencer Britton
Back Dave, I think it is time to composite the image you are trying to achieve. Sorry I don't have a fix for the transparency/lighting problem.
Spencer > Howdy, > > Still working on my CE3K scene and I have an issue with volumetric lights > and transparency maps. The trees in the scene are targe images with > transparency maps. All lights are set to transparent shadows so the lens > flares show up appropriately blocked by those parts of the targa image that > are not transparent and shine through the transparent sections. > > The problem is that this is not the case for the volumetric lights. Here, > they are obscured by the plane that has the tree targa image mapped to it. > This can be scene in the following image: > > http://home.comcast.net/~dianeangelini/Stills/ufo_bad_render.jpg > > Note the volumetric light on the right. See how it is obscured by the > plane. I have tried it with ray-tracing as well as ray-scan. The tree > plane has had shadow casting enabled as well as dis-abled. It has been both > single and double sided. The only option that I have yet to try to allow > the plane to receive shadows, but I don't see how that would affect the > volumetric lights. There is another plane 90 degrees to the plane holding > the tree image that uses a shader to render it invisible, but it holds just > the tree mask (with appropriate transparent mask) and is used to cast a > correct shadow for the tree. That "shadow" plane also has shadow casting > enabled. > > So how do you get volumetric lights to transmit through transparent planes? > Any help would be appreciated. > > Thanks, > > Dave Angelini
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