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Particle plugins - whalewatching

Particle plugins - whalewatching

2003-11-24       - By DRxDON

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Reply:     1     2  

Thanks, Cobus!  Yes, it was all done in trueSpace.  I traced the
whale from a real photo using NURBS line along several perceivable
depth/height/thickness cues in the photo.  I then had about 5 or 6
concentric NURBS line shapes which I further tweaked.  Then I
swept each shape so that they became "stacked" upon each other
to make a 3D object.  I extracted the object and used sub division
surfaces to smooth the stacks into an organic shape.

I only used one particle stream/path.  I copied and cut the one
stream into MANY pieces to make the water appear to be running
off the humpback all over.  Obviously, if you wanted to animate
such a thing, you would have to use so many particle emitters/
streams/paths, that I doubt if the program could handle it; at
least not unless you had a MONSTER of a processing machine.  :-)

I used True Scape for the water surface and the cliff, of course.
I made my own water texture with ShaderLab II TG shaders.

Don

Galaxyroom <galaxyroom@(protected)> wrote:

> That looks pretty darn good, Don! Was all of this done in TS?
>
> Cobus

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DRxDON