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RE: transforms driving newbie crazy please help :)

RE: transforms driving newbie crazy please help :)

2004-04-02       - By paul

 Back
I'm not sure this will help you specifically with transforms, but it may
give you some ideas about how to give a user some control over the camera.
If not, at least Naomi got you on the right track on dealing with
transforms. I agree, they are tricky to figure out the first time around.

The tree stuff is superfluous, just dig out the camera behavior...
http://www.videoideas.com/gallery/paul/treebuilder8.dir


> Date: Fri, 2 Apr 2004 15:10:43 +0100
> From: "James Carrington" <JCarrington@(protected)>
> Subject: [Dir3d-l] transforms driving newbie crazy please help :)
> To: <dir3d-l@(protected)>
> Message-ID:
> <20BE9402795E674D88314024F9F3106D01DF82@(protected)>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi all... I'm trying to get my head round transforms, especially with
> the camera. I've gone through the transforms chapter in Paul Catenese's
> book a few times now and cant seem to get my head round it.
>
> I basically want to do this...
> At the start of the movie, set the camera up into a nice initial start
> position for viewing the 3d object. I want to store this
> position/transform of the camera so that I revert back to it when the
> user clicks 'reset'.
>
> I then want to allow the user to rotate the camera round the object and
> zoom in and so on with mouse and keyboard inputs.
>
> Does anyone know of any good examples I can rip through to help me get
> my head round this once and for all?
>
> The method im thinking of is that I need to set up a transform, eg.
> myTrans = transform(), then edit this transform and set the camera to
> it. I can then use scene.camera[1].transform.identity to reset it
> right??
>
> Anyway, I'd very much appreciate some help.
>
> Thanks in advance
> James.


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