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gamedev-GDC web games report

gamedev-GDC web games report

2004-04-01       - By Kevan Dettelbach

 Back
Reply:     <<     11     12     13     14  

> Perhaps a stepping stone solution is to go back and implement a basic
openGL
> interface. I was always disappointed that Ravware's version didn't get
past
> the beta. Obviously a striaght conversion of openGL functions to lingo is
> not the best route to take. You need to add  support for actual mesh
> creation and loading of a file format, but thats not outside the realms of
> possiblity, animation suport can be added through exisitng model formats
> such as MD2 or MD3 and a bones player isn't too far fetched. From my
> experince to date openGL is prety easy to get into and some open source
xtra
> might be viable.
>
>
> Noisecrime 2004

http://www.ogre3d.org/ is the home of the OGRE 3d engine, I believe it is
opensource and cross platform (supports both direct3d and opengl) and is
definately full featured. I wonder how difficult it would be to stick it
into an xtra and basically link lingo commands to its interface? I bet it'd
be a lot easier than writing a 3d engine from scratch.

Kevan

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