gamedev-GDC web games report 2004-04-01 - By Darrel Plant
Back At 2:32 AM +0100 4/1/04, noisecrime wrote: >Well I guess I was optimsitically thinking of the next beta, or even an >incremental update, although I have to agree the points you make are valid >and have dampened my optimisnm somewhat.
Please, don't let me dampen optimism. I'm just trying to maintain a realistic perspective on what's going on (or not) with SW3D development. Personally, I'd love to see a major update to the 3D engine in, say, the next month. I'd also like to see a concerted effort made to develop full-featured (i.e. bones-enabled) exporters for a number of 3D tools, to make it easier for a wider variety of developers to create 3D content -- something I've been advocating since before the SW3D release. But I'm not holding my breath.
The thing is, all of this takes time. The original SW3D development would have taken longer but for the fact that it was based in part on basic research done by Intel that they've used for a variety of 3D initiatives. While a major upgrade to SW3D wouldn't need to create an entirely new engine, it would have to integrate several years' worth of new technologies into the existing engine. That's going to require engineers who are familiar with current 3D tech _and_ who are familiar with the guts of the SW3D engine. I don't know how many of the latter Macromedia has left, but my guess is, it'll take at least a handful of them working for a number of months to add any significant new features. It'd be possible to pick up new engineers who have 3D experience, but they'll have to take some time to familiarize themselves with the SW3D engine.
Just my 3D-rendered 2?. -- -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- Darrel Plant, Moshofsky/Plant Creative Services Multimedia Design by Brute Force (SM) http://www.moshplant.com phone/fax: 503-241-9082 dplant@(protected)
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