gamedev-GDC web games report 2004-03-31 - By Darrel Plant
Back At 11:38 AM +0100 3/30/04, noisecrime wrote: >My real concern though is perhaps where i'd like to see sw3d get to is never >going to happen.
Something that troubles me is that if it _is_ going to happen, it would have to be happening right now, and there haven't exactly been portents to that effect in the skies. Any major revision of the 3D engine would be a huge endeavor, whoever was handling the bulk of the programming work: Intel*, Macromedia, Macromedia Bangalore, etc. At some point, it all has to go through a beta process.
The release of Director 8.5 was postponed for six months in a large part because of SW3D development. With DMX2004 just released, it seems unlikely that even some sort of interim 3D improvement could or would be put through the development pipeline in less than another year. And that would be messing with the eighteen month approximate release cycle for Director.
Assuming that there ever is a major new version of 3D in the next release (eighteen months + slippage: ~Q4 2005), that'll be 4.5 years between updates of the 3D engine (D8.5 was released in early 2001). Shockwave will be 10 (announced in the fall of 1995, with developer tools released in December).
* I know nothing about the agreement between Intel and Macromedia, but the Intel engineering group based in the Portland area that worked on the original 3D engine hasn't exactly been waiting around for word to get back on it, they've all moved on to other things. -- -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- Darrel Plant, Moshofsky/Plant Creative Services Multimedia Design by Brute Force (SM) http://www.moshplant.com phone/fax: 503-241-9082 dplant@(protected) __ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
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