gamedev-GDC web games report 2004-03-30 - By Manoel Neto
Back > Has anyone had much experience of virtools? It seems to check a lot of > boxes, ie mac/pc support, integrated development environment, havok > physics support (albeit expensive), tiny plugin size (under 1mb), > additive framebuffer blending, vertex and pixel shaders. Are there any > big negative aspects other than the very high price?
I haven't used it, but the complaints I hear most are:
-A trial version isn't easily avaliable. -It uses a visual building block system for scripting, and such systems always have their drawbacks compared to traditional coding when it comes to projects with huge amounts of code. -You can develop your own "blocks", as DLLs or something, but it's not an easy task, and documentation is lacking (can't confirm - just read it in their forums sometime ago). Pretty much like Xtras.
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