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Subject: Virtools

Subject: Virtools

2004-03-30       - By Brian Robbins

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

> - As the Physics Pack is based on havok, how much better is it than
> Directors? Or, is it better?

I'm not sure if it is full Havok 2 as someone suggested, but it is
definitely better than the limited Havok 1.3 feature set we currently have
available in Director.  It does cost an additional licensing fee (of I
believe $5000 though)

> - How is the development community? I really like the Director ones (as in
> you guys * blush*).

This is my single biggest concern with Virtools.  There appears to be very
little in terms of developer community.  Now, having said that every
experience I've had with the company has been very responsive, and helpful,
so many of the larger issues which would normally be discussed on one of the
Dir mailing lists could be sent straight to company support.  It doesn't
compare to this community, but it's better than nothing.

> - Do you find Director more time saving to develop in, over Virtools?

I haven't actually developed in Virtools, and this is the sort of thing that
you'd need to learn the environment before you could make an honest
statement about . . .

For me, the single best thing that Virtools has going for it, is that they
are very pro-active about having an up-to-date engine.  Virtools 3.0 is the
only web-3 (See http://web-3.ora-code.com)d engine I know of that supports DX9, and the associated
vertex/pixel shaders.  We don't even have DX8 in Director, and I believe the
new WildTangent engine is only going to DX8 as well.  Oh, and since nobody
mentioned it, Virtools is the MS preferred rapid prototyping tool for Xbox .
. .

 Brian Robbins
 Senior Creative Technologist, Fuel Industries
 <http://www.fuelindustries.com/>


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