Curve deformation 2003-11-25 - By Joey Ponthieux
Back Andy Rawling wrote: > > Joey Ponthieux wrote: > > >Thanks. > > > >Elvira, Gyuri, > > Partial extrude was indeed the simplest method and worked well. I'm > >embarrassed that I didn't know it was there after working with Maya for > >over 4 years. > > > >Aleksander, > > Your method, while a bit complicated is extremely intriguing. I've had > >need to pefom curve deformation on objects in the past and this sound > >very suitable to teh task. I'm not sure I understand your procedure > >though. I can get the wire deformer to affect the lattice, but I'm not > >sure I understand the use of the blend shape. Thanks again. > > > > > > > The only thing to watch for using partial extrudes (or other modelling > tools) is that the parameterisation of your surface will change suddenly > as you animate the subcurve values (you'll get new CVs appearing as your > surface grows). > > This can give you problems with your texture dancing around, so you > might want to add a rebuild on the surface, with a large fixed number of > spans - enough to suit your surface at its most extended. > > - Andy >
Andy, Rob, Thanks for that tip. Currently teh object is not textured so it shouldnt be a problem. I'm basically try to make a line draw with some amount of thickness. I could have probably done this as a paint effect but the line intersects through objects and I didnt want it to get messy. Thanks.
Aleksander, I think I understand what you were referring to now. I was able to get the wire to deform the lattice just fine. I just wasnt sure what you were using the blendshape for but now I understand you premise for its use. Thanks.
Jason, Not to start a flame war or such, but I used Softimage3D prior to coming to Maya. Softimage3D had one of the coolest "deform by spline/surface" features I've ever seen. If you created the spline in Y, and repositioned the object in Y appropriately you could deform any object, mesh or nurbs, onto the spline. You could also deform any object to a NURBS surface. By modifying translation, rotation and scale you could create some realy interest effects. But what was really neat was that you could animate the object along the spline while it was being deformed. It's one of the few things I realy miss from Softimage3D, and as much mastery as Alias has with its NURBS engine, I've never quite understood why Maya didn't have something similar.
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Joey Ponthieux NCI Information Systems Inc. NASA Langley Research Center __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
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