gamedev-GDC web games report 2004-03-30 - By Taumel
Back Hi,
> Has anyone had much experience of virtools? It seems to check a lot of > boxes, ie mac/pc support, integrated development environment, havok > physics support (albeit expensive), tiny plugin size (under 1mb), > additive framebuffer blending, vertex and pixel shaders. Are there any > big negative aspects other than the very high price?
We'll the price is high but they have updated their license so that you can publish at least web-games for free now. The plugin-size is a bit above 1Meg for the actual virtools 3 player - i guess it was appoximately 1.4 MB now - dunno exactly.
Beside of that it really rocks when it comes to graphics (direct-x9 support). It kicks ass to take a existing shader or just build and test your shader in tools like rendermonkey or shaderFX, export the *.fx files and just simply import them into virtools. Link them to your Material and there you go... :O) And i simply love the particle engine... :O) And it has additives blending, stencil shadows etc. So from the graphics point of view it's a dream.
It's building blocks schema is a bit strange when you come from director but anyway...
On the bad things side is that you'll have to pay extra for physik and ai and vr-packages....
Greetings,
taumel
> > -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)] On Behalf Of noisecrime > Sent: 30 March 2004 10:56 > To: dir3d-l@(protected) > Subject: [Dir3d-l] gamedev-GDC web games report > > Hi, > Just came across this on the gamedev site, thought it might be of > interest to the list. Two very brief articles written by a John Hattan > about 3D browser technologies from the GDC last week. > > Part 1 > I got to hear about all kinds of other interesting browser-based 3D > technologies in the afternoon portion of the 3D browser technologies > all-day tutorial. The main ones covered were Shockwave 3D (of course), > Java3D, WildTangent, VirTools, and 3D Groove. I also recall last year I > questioned WildTangent's role as a viable deliver-er of 3D web content. > This year I'll go one step further and state that I no longer see > WildTangent as a viable 3D technology for browsers. Unless the company > president's line regarding 3D Groove's capabilities are overstated (and > that never happens I'm sure), they 've got WildTangent beaten on every > front. Every other browser 3D technology had something to distinguish it > from the others. Shockwave 3D had high browser penetration and a very > mature development environment. Java3D had the Java name and highest > system portability. VirTools had a very innovative "design your > landscape on the screen" development environment. 3D Groove had a very > fast script language and software renderer. Every product seemed to > distinguish itself in some way save WildTangent. Add to it the fact that > several spyware cleaners will wipe out the WildTangent Web Driver and > its "load up games you didn't ask for" technology on sight, and I give > 'em a dim future. On the other hand, they are preparing a new release > based on .NET, so WildTangent will have the only browser-based 3D that > is programmable in C# or other .NET languages. > > Part 2 > Well, half one of the Web Based 3D Gaming tutorial is now done, and I'm > enjoying my only-slightly-soggy turkey sandwich provided by the GDC. On > the whole, it was similar to the presentation given by Gary Rosenzweig > last year, except with different demos. The take-away this year was > similar to last year's - "doing 3D and physics in Director is easy". The > lecturer showed off some fun demos of doing a 3D flight simulator, > running monster, and physics-based driving game. > > The only worrisome part is that Shockwave 3D, undoubtedly the most > pervasive 3D technology for the web, has now gone over three years > without an update, substantial or otherwise. > > > Comments > Personally its rather positive in that Shockwave3D appears to be well > established and respected (mainly due to its mass penetration and the > efforts of Gary Rosenzweig at the GDC by the sound of it), but it puts a > very good point, its been 3 years since it was updated! No, i'm sorry I > don't count an exteneded modelsunderray and some additional > anti-aliasing feature as an update. I'm sure i'll just be preaching to > the converted here, but 3D technology moves so fast these days I think > sw3d should be updated every year/release otherwise it can't help but > fall behind. > > However perhaps there is now an oppertunity for MM to give sw3d the > update it deserves. Its got so much to catch up on, they could dedicate > a whole new release to it ;) If you want to see what I mean by whats > missing check out the amazing Virtools Shader demo here > http://www.virtools.com/applications/technology-effects.asp you'll need > a 3d card that supports pixel shaders, although a group of the effects > look like they shouldn't need them. > > Interesting that WildTangent appears to have fallen back somewhat from a > couple of years, although as stated in the article perhaps the immenent > new version will put that right. Took a second take on the 3D groove > comment to actually realise what the author had said. Interesting that > they have appraently developed their own scripting language and > presumably distanced themselves from Director/shockwave. > > Noisecrime 2004 > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
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