gamedev-GDC web games report 2004-03-30 - By NoiseCrime
Back Hi, Just came across this on the gamedev site, thought it might be of interest to the list. Two very brief articles written by a John Hattan about 3D browser technologies from the GDC last week.
Part 1 I got to hear about all kinds of other interesting browser-based 3D technologies in the afternoon portion of the 3D browser technologies all-day tutorial. The main ones covered were Shockwave 3D (of course), Java3D, WildTangent, VirTools, and 3D Groove. I also recall last year I questioned WildTangent's role as a viable deliver-er of 3D web content. This year I'll go one step further and state that I no longer see WildTangent as a viable 3D technology for browsers. Unless the company president's line regarding 3D Groove's capabilities are overstated (and that never happens I'm sure), they 've got WildTangent beaten on every front. Every other browser 3D technology had something to distinguish it from the others. Shockwave 3D had high browser penetration and a very mature development environment. Java3D had the Java name and highest system portability. VirTools had a very innovative "design your landscape on the screen" development environment. 3D Groove had a very fast script language and software renderer. Every product seemed to distinguish itself in some way save WildTangent. Add to it the fact that several spyware cleaners will wipe out the WildTangent Web Driver and its "load up games you didn't ask for" technology on sight, and I give 'em a dim future. On the other hand, they are preparing a new release based on .NET, so WildTangent will have the only browser-based 3D that is programmable in C# or other .NET languages.
Part 2 Well, half one of the Web Based 3D Gaming tutorial is now done, and I'm enjoying my only-slightly-soggy turkey sandwich provided by the GDC. On the whole, it was similar to the presentation given by Gary Rosenzweig last year, except with different demos. The take-away this year was similar to last year's - "doing 3D and physics in Director is easy". The lecturer showed off some fun demos of doing a 3D flight simulator, running monster, and physics-based driving game.
The only worrisome part is that Shockwave 3D, undoubtedly the most pervasive 3D technology for the web, has now gone over three years without an update, substantial or otherwise.
Comments Personally its rather positive in that Shockwave3D appears to be well established and respected (mainly due to its mass penetration and the efforts of Gary Rosenzweig at the GDC by the sound of it), but it puts a very good point, its been 3 years since it was updated! No, i'm sorry I don't count an exteneded modelsunderray and some additional anti-aliasing feature as an update. I'm sure i'll just be preaching to the converted here, but 3D technology moves so fast these days I think sw3d should be updated every year/release otherwise it can't help but fall behind.
However perhaps there is now an oppertunity for MM to give sw3d the update it deserves. Its got so much to catch up on, they could dedicate a whole new release to it ;) If you want to see what I mean by whats missing check out the amazing Virtools Shader demo here http://www.virtools.com/applications/technology-effects.asp you'll need a 3d card that supports pixel shaders, although a group of the effects look like they shouldn't need them.
Interesting that WildTangent appears to have fallen back somewhat from a couple of years, although as stated in the article perhaps the immenent new version will put that right. Took a second take on the 3D groove comment to actually realise what the author had said. Interesting that they have appraently developed their own scripting language and presumably distanced themselves from Director/shockwave.
Noisecrime 2004
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