  | | | 3DS Max 6 W3D exporter | 3DS Max 6 W3D exporter 2004-03-29 - By Geordie Moffatt
Back Hi all,
In the last week or so the good old morphing topic sprang up again and how the 3DS Max (versions 3 to 5) W3D exporter does not export a true copy of a model.
Does the same apply to the 3DS Max v6 exporter? ie vertex ordering etc changes when you export.
Tnks,
GM <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1226" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>Hi all, </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2> In the last week or so the good old morphing topic sprang up again and how the 3DS Max (versions 3 to 5) W3D exporter does not export a true copy of a model.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2> Does the same apply to the 3DS Max v6 exporter? ie vertex ordering etc changes when you export.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Tnks,</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>GM</FONT></DIV></BODY></HTML>
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