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3DS Max 6 W3D exporter

3DS Max 6 W3D exporter

2004-03-29       - By Geordie Moffatt

 Back
Reply:     1     2  

Hi all,

   In the last week or so the good old morphing topic sprang up again and how
the 3DS Max (versions 3 to 5) W3D exporter does not export a true copy of a
model.

   Does the same apply to the 3DS Max v6 exporter? ie vertex ordering etc
changes when you export.


Tnks,

GM
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">
<META content="MSHTML 6.00.2800.1226" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>Hi all, </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp; In the last week or so the good
old morphing topic sprang up again and how the 3DS Max (versions 3&nbsp;to 5)
W3D exporter does not export a true copy of a model.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>&nbsp;&nbsp;&nbsp; Does the same&nbsp;apply
to&nbsp;the 3DS Max v6 exporter? ie vertex ordering etc changes when you
export.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Tnks,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>GM</FONT></DIV></BODY></HTML>

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