Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
alpha face sorting inside single mesh?

alpha face sorting inside single mesh?

2004-03-29       - By Neto

 Back
Reply:     1     2     3     4     5     6     7     8  

> Actually a far better improvement (if the 2d sprites are small) is to
> combine many sprites ona single texture. This will reduce the number of
> shaders and therefore submeshes needed, not to mention minimise 3D state
> changes which can be costly. So go with a 256x256 or even 512x512 collage
of
> your 2d sprites, then adjust the UV values to map sprites to quads.

That's truly the best thing to do. I'm something like that for displaying
text using a bitmap font: there this big 512x512 texture with all
characters, and each quad is given a UV set to display a different
character.

__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l