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alpha face sorting inside single mesh?

alpha face sorting inside single mesh?

2004-03-29       - By Colin Holgate

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Various thoughts:

I argue with people sometimes about frame rates. Try it at 30 fps,
I'm sure it'll still be fun, and will work on a wider range of
machines, or will allow you to do even nicer game play or graphics.

You don't have to rebuild a mesh. Just change the
model.vertexlist[entry] and it will update without having to do a
build.

Your textures look like they may not be powers of 2 in size.

I think that the z-ordering is done on a model basis when dealing
with transparent textures. Are your explosions in the same mesh?
Maybe you could replace the shader for two faces with an explosion
image, instead of having the explosion as another model.

You would expect the textures to draw in shader order for one model,
but I'm not sure. What happens if you build the mesh and shaders from
bottom to top?

The game is potentially awesome by the way, and would certainly fit
in well with someone like shockwave.com (all their games are
basically connect the colored blocks, with some very novel
variations).

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