Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
3D feedback <was 3d member >

3D feedback <was 3d member >

2004-03-26       - By Thomas Williams

 Back
Reply:     1     2     3     4     5  

Lucas wrote:
> I tend to put my sprite to nondts, copypixels() from
> (the stage).image, and then put my sprite to dts again.

Oliver wrote:
> Using ScreenXtra works fine even with DTS !

I am developing a videofeedback demo that grabs the image of the stage and
feeds it back into a texturemap on a mesh. This is nothing new of course.
http://www.iotic.com/ ka'aba

but the main performance problem is that in order to work, the 3d sprite
must be dts=false. that makes it much slower. So i need to find a way to get
the image from the stage with 3d sprite using dts = true.
I'll give both of these tricks a try.
Any other suggestions greatly appreciated.

here is the current state of my 3d video feedback
www.biomorphica.com/shockwave/3dVideoFeedback/FeedBackUI.htm

this is merely v1.1 and is very alpha. Half the UI doesn't work yet.
Like the mesh Deformers are not hooked up, and you'd better avoid the
sampling Rect for now. The Save was actually working in flash, but now
it has shorted out. oi. It is a newborn ans still kinda wobbly.

The way to have fun with it is to spin the UVW tiling  or better yet, go
in Figure Texture, and slide the the texture transforms - rotation is
good. Use the blend to fade in the blendConstant on layer 2. The twiddle
the other texture transforms. The Feedback Imaging is not so great
either. The inks (when copypixeling between the stage and the new
bitmap) actually work  but they mostly suck. and while the back ground
ink is also hooked up, it doesn't appear to have much of an effect.



__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l