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Re: Dir3d-l Digest, Vol 10, Issue 37

Re: Dir3d-l Digest, Vol 10, Issue 37

2004-03-26       - By Neto

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Reply:     1     2  

I never tested it across MIAWs. Did you try storing the reference to the
camera in a variable and using it? See if this works (I can't test it right
now):

myCamera = member("head").camera ("Camera2")
tell window "@:files:LensView.dir" to sprite(1).camera=myCamera

-- -- Original Message -- --
From: "Carl Lydon" <carl@(protected)>
To: <dir3d-l@(protected)>
Sent: Thursday, March 25, 2004 1:55 PM
Subject: [Dir3d-l] Re: Dir3d-l Digest, Vol 10, Issue 37


> Hey, and are you sure that you can set the camera of a sprite within a
> MIAW to a camera contained in a member owned by the stage? If I could
> do that, it would really speed up my image capturing problem, as I
> could capture the image of a small window rather than my whole big
> stage. But I tried various ways to set the camera in my MIAW with no
> success. Here is a script I tried:
>
> tell window "@:files:LensView.dir" to sprite(1).camera=(the
> stage).member("head").camera ("Camera2")
>
> This doesn't work at all, I get "Handler not found in object" error.
>
> Have you actually done this? What is the right syntax?
>
> Thanks,
>
> Carl
>
>
>
>
> > From: "Neto" <neto@(protected)>
> > Subject: Re: [Dir3d-l] Cameras and Images
> > To: <dir3d-l@(protected)>
> > Message-ID: <000d01c41207$e4c5dd20$1501b2aa@(protected)>
> > Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
> >
> > Create an empty W3D and make it non DTS. Place it on the stage, with a
> > small
> > rect (that'll be the size of your texture), and using lingo to change
> > the
> > nin DTS sprite camera to the camera you want it to display in the main
> > W3D
> > (a 3D sprite can display cameras from different members other than it's
> > own).
> >
> > The DTS member will be rendered on top of the non DTS one, and since
> > DTS
> > sprites will not affect (the stage).image, you can extract the image
> > of the
> > hidden sprite from the stage image.
> >
> > Just a notice, I've head that placing a non DTS 3D sprite behind a DTS
> > one
> > flickers on some Macs, so you might try adjusting the HTML tags to
> > crop the
> > DCR display area, so you can put the hidden 3D sprite outside the
> > visible
> > area (that's a good trick to have things render to the stage without
> > the
> > user seeing it, since the full stage will be rendered, but only part
> > of it
> > will be shown). For projectors, using a hidden MIAW does the trick.
>
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