Modelsunderray is driven ' me craz-ay 2004-03-25 - By Allen Partridge
Back Assuming that the world orientation is Z up and not y up, this should cast a ray straight down. My first guess, given that it's terrain, is that you are in fact in a Y up world and casting your ray out toward camera rather than downward. Esp. given it's inclination to see other models.
If you really only care about terrain, remove the other models from the world before you cast the ray -- it will increase the speed substantially if you have a lot of models in the world. Then cast your ray and count on the result being the terrain or a total failure.
--al -- --Original Message-- -- From: dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)] On Behalf Of Carl Welch Sent: Thursday, March 25, 2004 8:52 PM To: dir3d-l@(protected) Subject: [Dir3d-l] Modelsunderray is driven' me craz-ay
I've been trying to master terrain following for some time now. I've looked at just about every example on the web and in books that I can find. I just can't seem to get it to work for me.
The only model this modelunderray script CAN'T see is "terrain", the one that I want to get isectposition.z from and put it into the camera's transform.position.z I don't think thats to much to ask.
Terrain Following script:
targetpos = scene.model("target").getworldtransform().position modelsList = scene.modelsunderray(vector(targetpos.X, targetpos.Y, 100), vector(0,0,-1), #detailed) whichmodel = void
totalmodels = modelsList.count repeat with x = 1 to totalmodels put modelsList[x].model.name if modelsList[x].model.name = "terrain" then whichmodel = x exit repeat end if end repeat
if whichmodel <> void then vertb = modelsList[whichmodel].isectposition.z else vertb = 5 end if scene.model("target").transform.position.z = vertb
What concept am I not grasping to make this work?
--Carl
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