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Subject: Deactivating w3d 's

Subject: Deactivating w3d 's

2004-03-25       - By Carl Lydon

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Reply:     1     2     3     4  

What is the best way to deactivate and activate a w3d sprite such that
it will only use up the CPU when it is needed? Jumping to another frame
and back seems like it causes a delay for the sprite to reappear. I
also tried setting the targetframerate=0 when the w3d was not needed,
and back to a higher value when it was needed, but it doesn't seem to
take effect. the w3d I am trying to deactivate is in a MIAW, and I am
using the "tell" function.

thanks,

Carl

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