Re: Dir3d-l Digest, Vol 10, Issue 37 2004-03-25 - By Carl Lydon
Back Hey, and are you sure that you can set the camera of a sprite within a MIAW to a camera contained in a member owned by the stage? If I could do that, it would really speed up my image capturing problem, as I could capture the image of a small window rather than my whole big stage. But I tried various ways to set the camera in my MIAW with no success. Here is a script I tried:
tell window "@:files:LensView.dir" to sprite(1).camera=(the stage).member("head").camera ("Camera2")
This doesn't work at all, I get "Handler not found in object" error.
Have you actually done this? What is the right syntax?
Thanks,
Carl
> From: "Neto" <neto@(protected)> > Subject: Re: [Dir3d-l] Cameras and Images > To: <dir3d-l@(protected)> > Message-ID: <000d01c41207$e4c5dd20$1501b2aa@(protected)> > Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1" > > Create an empty W3D and make it non DTS. Place it on the stage, with a > small > rect (that'll be the size of your texture), and using lingo to change > the > nin DTS sprite camera to the camera you want it to display in the main > W3D > (a 3D sprite can display cameras from different members other than it's > own). > > The DTS member will be rendered on top of the non DTS one, and since > DTS > sprites will not affect (the stage).image, you can extract the image > of the > hidden sprite from the stage image. > > Just a notice, I've head that placing a non DTS 3D sprite behind a DTS > one > flickers on some Macs, so you might try adjusting the HTML tags to > crop the > DCR display area, so you can put the hidden 3D sprite outside the > visible > area (that's a good trick to have things render to the stage without > the > user seeing it, since the full stage will be rendered, but only part > of it > will be shown). For projectors, using a hidden MIAW does the trick.
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