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Re: Dir3d-l Digest, Vol 10, Issue 37

Re: Dir3d-l Digest, Vol 10, Issue 37

2004-03-25       - By Carl Lydon

 Back
Reply:     1     2  

Hey, and are you sure that you can set the camera of a sprite within a
MIAW to a camera contained in a member owned by the stage? If I could
do that, it would really speed up my image capturing problem, as I
could capture the image of a small window rather than my whole big
stage. But I tried various ways to set the camera in my MIAW with no
success. Here is a script I tried:

tell window "@:files:LensView.dir" to sprite(1).camera=(the
stage).member("head").camera ("Camera2")

This doesn't work at all, I get "Handler not found in object" error.

Have you actually done this? What is the right syntax?

Thanks,

Carl




> From: "Neto" <neto@(protected)>
> Subject: Re: [Dir3d-l] Cameras and Images
> To: <dir3d-l@(protected)>
> Message-ID: <000d01c41207$e4c5dd20$1501b2aa@(protected)>
> Content-Type: text/plain;   charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
>
> Create an empty W3D and make it non DTS. Place it on the stage, with a
> small
> rect (that'll be the size of your texture), and using lingo to change
> the
> nin DTS sprite camera to the camera you want it to display in the main
> W3D
> (a 3D sprite can display cameras from different members other than it's
> own).
>
> The DTS member will be rendered on top of the non DTS one, and since
> DTS
> sprites will not affect (the stage).image, you can extract the image
> of the
> hidden sprite from the stage image.
>
> Just a notice, I've head that placing a non DTS 3D sprite behind a DTS
> one
> flickers on some Macs, so you might try adjusting the HTML tags to
> crop the
> DCR display area, so you can put the hidden 3D sprite outside the
> visible
> area (that's a good trick to have things render to the stage without
> the
> user seeing it, since the full stage will be rendered, but only part
> of it
> will be shown). For projectors, using a hidden MIAW does the trick.

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