Camera, members and Images 2004-03-25 - By Carl Lydon
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Hey, thanks for the help. I was able to make a blank member, place it on the stage, and use lingo to make a camera from a different member show up. This is the script I used:
sprite(2).camera = member("Head").camera("Camera2")
Unfortunately, I have the same problem i had before:
http://sillyplanet.net/problem.jpg
which is that a 160x160 rect (same size as the 2nd sprite) appears in my first sprite, where I don't want it, even though I am using lingo to make that rect smaller in that sprite. How do I make that camera appear in the second sprite but not the first?
> From: "Neto" <neto@(protected)> > Subject: Re: [Dir3d-l] Cameras and Images > To: <dir3d-l@(protected)> > Message-ID: <000d01c41207$e4c5dd20$1501b2aa@(protected)> > Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1" > > Create an empty W3D and make it non DTS. Place it on the stage, with a > small > rect (that'll be the size of your texture), and using lingo to change > the > nin DTS sprite camera to the camera you want it to display in the main > W3D > (a 3D sprite can display cameras from different members other than it's > own). > > The DTS member will be rendered on top of the non DTS one, and since > DTS > sprites will not affect (the stage).image, you can extract the image > of the > hidden sprite from the stage image. > > Just a notice, I've head that placing a non DTS 3D sprite behind a DTS > one > flickers on some Macs, so you might try adjusting the HTML tags to > crop the > DCR display area, so you can put the hidden 3D sprite outside the > visible > area (that's a good trick to have things render to the stage without > the > user seeing it, since the full stage will be rendered, but only part > of it > will be shown). For projectors, using a hidden MIAW does the trick.
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